@inproceedings{rottermanner_brelomate_2018, address = {New York, NY, USA}, series = {{NordiCHI} '18}, title = {Brelomate: {A} {Multiscreen} {Communication} and {Gaming} {Platform} to {Enhance} {Social} {Inclusion}}, isbn = {978-1-4503-6437-9}, shorttitle = {Brelomate}, url = {http://doi.acm.org/10.1145/3240167.3240229}, doi = {10/ghppx7}, abstract = {Brelomate is a multiscreen communication and gaming platform tailored to older people with the goal to enhance social participation. The Brelomate system consists of a TV for visualizing large content and a tablet for interacting with the TV. It is possible to video-chat and play the trick-based card game called "Schnapsen" ("sixty-six") with other users. This paper describes the system in terms of visualization and interaction as well as the evaluation process during the project in more detail. Results of a field study with 30 participants show that Brelomate has reached high acceptance in a user group, who often fears using unfamiliar digital technologies. Moreover, the system has a high usage satisfaction and all participants stated that Brelomate can be an important addition to their daily lives.}, urldate = {2018-10-09}, booktitle = {Proceedings of the 10th {Nordic} {Conference} on {Human}-{Computer} {Interaction}}, publisher = {ACM}, author = {Rottermanner, Gernot and Judmaier, Peter and Aeraky, Shadja El and Gradl, Christian and Sommer, Sabine}, year = {2018}, note = {Projekt: UMBRELLO Projekt: BRELOMATE}, keywords = {Center for Digital Health Innovation, Forschungsgruppe Media Computing, Human-Computer Interaction, Institut für Creative Media Technologies, Wiss. Beitrag, ambient assisted living, multiscreen interaction, peer-reviewed, user centered design}, pages = {928--931}, }