@inproceedings{boucher_byod_2021, address = {Salzburg, Austria}, title = {{BYOD} - {Bringing} {Your} {Own} {Device} into {Single}-{Surface} {Interaction} {Models}}, doi = {10/gnt2v6}, abstract = {Interactive installations face several challenges when used in public or semi-public contexts, such as users not noticing interactivity, or refraining from interacting due to the fear of social embarrassment. Several interaction models proposing solutions to these issues have been established over the years. However, most of these models focus on single-surface installations, which have to be approached for interaction. When the users’ own devices (ODs) are included in the installation, though, the interaction focus shifts. To determine the influence of the ODs on the applicability of existing interaction models, we developed a multi-device quiz game, the “Weisskunig Quiz”, according to these models. The installation was deployed in a real museum exhibition and tested in two qualitative evaluations with random museum visitors and a school class. We describe our design approach, reflect on the found differences, and propose an extension for single-surface interaction models by incorporating the users’ own devices.}, booktitle = {{TEI} 2021}, publisher = {ACM}, author = {Boucher, Magdalena and Blumenstein, Kerstin and Oliveira, Victor A. De J. and Seidl, Markus}, year = {2021}, note = {Projekt: MEETeUX}, keywords = {Center for Artificial Intelligence, Forschungsgruppe Media Computing, Human-Computer Interaction, Institut für Creative Media Technologies, best-mboucher, peer-reviewed}, } @inproceedings{blumenstein_design_2019, address = {Padova, Italy}, title = {Design of {Time}-{Oriented} {Visualization} for {Mobile} {Applications} in {Museums}: {A} {Comparative} {Evaluation}}, abstract = {Museums and libraries store meta-data related to exhibition objects in their information systems that is often left unutilized. However, such contextual information could be used to enrich the visitor experience. Therefore, we designed a mobile application for visitors and focused on time-oriented aspects of the exhibit data. In this paper, we report on a design study where three visual interface design alternatives (Timeline, Bookshelf, and Timeflower) have been empirically assessed based on clickable mock-ups. Our preliminary results show that the three different designs do not have an impact on users' performance, but the conventional timeline-based visualization was voted best in terms of user experience.}, language = {en}, booktitle = {Adjunct {Proceedings} {CHItaly19}}, author = {Blumenstein, Kerstin and Oliveira, Victor A. De J. and Größbacher, Stefanie and Boucher, Magdalena and Seidl, Markus and Aigner, Wolfgang}, year = {2019}, note = {Projekt: MEETeUX}, keywords = {Center for Artificial Intelligence, Digital Media, Forschungsgruppe Media Computing, Human-Computer Interaction, Institut für Creative Media Technologies, Poster, Wiss. Beitrag, peer-reviewed, ⛔ No DOI found}, pages = {39--43}, } @inproceedings{blumenstein_interweaving_2019, address = {Padova, Italy}, title = {Interweaving {Physical} {Artifacts} with {Visualization} on {Digital} {Media} in {Museums}}, abstract = {Museums and libraries store a huge number of data related to their exhibition objects. Often, these data cannot be presented in exhibitions because of limited space or limited time during guided tours. Interweaving these physical artifacts with data visualization on digital media can help to make these data visible and searchable for visitors independently. Concepts and best practices for such situated visualizations are still rare. With this thesis the whole design space of interweaving physical artifacts on digital media in museum will be worked out. In addition, two use cases will show the practical application.}, booktitle = {Adjunct {Proceedings} {CHItaly19}}, author = {Blumenstein, Kerstin}, year = {2019}, note = {Projekt: MEETeUX}, keywords = {Digital Media, Forschungsgruppe Media Computing, Human-Computer Interaction, Institut für Creative Media Technologies, Wiss. Beitrag, peer-reviewed, ⛔ No DOI found}, pages = {26--28}, } @inproceedings{blumenstein_livevis_2017, address = {Phoenix, Arizona USA}, title = {{LiveVis}: {Visualizing} {Results} of {Second} {Screen} {Surveys} in {Real} {Time} at {TV} {Stages}}, abstract = {Opinion polls are omnipresent in broadcasting concepts and play an important role in live TV settings. However, involving the audience more intensively in both, the studio as well as at home in front of the television sets, and bringing them together using real-time interaction is still an open challenge. To tackle this aspect, we present LiveVis – a dynamic circle packing visualization with color coding. LiveVis visualizes data based on an individual web questionnaire which is filled out using a second screen device and is embedded into the TV stage in real time. A proof of concept prototype was implemented and applied during several stage events such as the c-tv conference which is produced as a TV show and streamed live over the internet. User feedback showed that the interactive real time survey was very well received by the audience.}, booktitle = {Workshop {Vis} in {Practice} - {Visualization} {Solutions} in the {Wild}, {IEEE} {VIS} 2017}, publisher = {IEEE}, author = {Blumenstein, Kerstin and Leitner, Bianca and Thür, Niklas and Kirchknopf, Armin and Seidl, Markus and Aigner, Wolfgang}, year = {2017}, note = {Projekt: MEETeUX Projekt: VALID}, keywords = {2017, Center for Artificial Intelligence, Forschungsgruppe Media Computing, Institut für Creative Media Technologies, Publikationstyp Präsentation, Publikationstyp Schriftpublikation, TV, information visualisation, mobile, second screen, television, ⛔ No DOI found}, } @phdthesis{blumenstein_interweaving_2020, address = {Vienna}, type = {Doctoral {Dissertation}}, title = {Interweaving {Physical} {Artifacts} with {Data} {Visualization} on {Digital} {Media} in {Museums}}, url = {https://phaidra.fhstp.ac.at/detail/o:4144}, abstract = {In recent years, digital media have increasingly found their way into museums and its surroundings. Today, museums digitize their cultural heritage artifacts, create virtual museums that mainly exist online, or offer a digital extension to expand their audience and complement the physical exhibition. On the one hand, interactive installations are integrated into exhibitions, such as interactive screens, hands-on installations, or digital augmentations of exhibits. On the other hand, there is a growing market for mobile applications developed for museums or exhibitions. Museums usually present physical artifacts that are generally passive and silent, i.e., the objects themselves do not provide any additional information or recommendations. Quite often, however, there are more data available than can be presented in an exhibition. The use of such data can show visitors other perspectives or tell stories that cannot be exhibited. Currently, hardly any installation with visualization published in the scientific community is interwoven with physical artifacts. We want to strengthen the connection between the physical and the digital worlds. Therefore, this thesis aims to examine how visualization methods can be used to interweave physical artifacts with digital media in museums. Based on literature research, we draw an overall picture of the current state of interweaving physical artifacts with data visualization on digital media in museums in the form of a structured overview as a design space. We derive research gaps by applying the Design Space to existing scientific literature on installations with data visualization in museums. To fill four out of six research gaps that were both identified and validated for the proposed Design Space, we conducted two design studies. In the first design study, we developed visualization designs for a location-aware mobile application for visualizing historical data. We explain the iterative development of different designs, the reasons for our design decisions, and comparative evaluations. For our second design study, we developed Babenberg GenVis – an interactive, multi-device visualization of a historical genealogy painting. In addition to applying the two design studies to our Design Space, we also apply two examples from literature that do not originate in the museum environment to generalize the Design Space. Finally, we present guidelines derived from the reflections on our research and possible directions for future research on interweaving physical artifacts with data visualization on digital media in museums.}, language = {English}, school = {TU Wien}, author = {Blumenstein, Kerstin}, month = sep, year = {2020}, note = {Projekt: MEETeUX}, keywords = {Digital Media, Forschungsgruppe Media Computing, Human-Computer Interaction, Institut für Creative Media Technologies, Visual Computing, best-kblumenstein}, } @misc{petrovic-majer_participatory_2020, title = {Participatory {Design} \& {Co} - {Fragmente} einer {Sprache}}, url = {https://soundcloud.com/open_culture_cast/participatory_design?ref=clipboard&p=i&c=0}, abstract = {Teil 2: Participatory Design \& Co“ – Fragmente einer Sprache“; Gäst*innen: Kerstin Blumenstein (FH St. Pölten) – Gerald Reitschmied (Anti Entropy GmbH) – Eveline Wandl-Vogt (OEAW – ACDHCH – ars electronica)// Will die Userin mitgestalten? Ist der User nur auf Entertainment aus? Wie steht es um die Teilhabe und Mitbestimmung und wie lebendig ist die Symbiose Mensch -Technik? Viele Begriffe verraten die unzertrennliche Beziehung bereits und wir beleuchten im 2. Teil von Open\_Culture\_Cast die Vision von Participatory Design, User Experience, User Interface, und anderen…}, urldate = {2021-02-04}, author = {Petrovic-Majer, Sylvia}, collaborator = {Blumenstein, Kerstin and Reitschmied, Gerald and Wandl-Vogt, Eveline}, year = {2020}, note = {Projekt: MEETeUX}, keywords = {Digital Media, Forschungsgruppe Media Computing, Human-Computer Interaction, Institut für Creative Media Technologies, Visual Computing, Vortrag}, } @inproceedings{blumenstein_bringing_2017, title = {Bringing {Your} {Own} {Device} into {Multi}-device {Ecologies} - {A} {Technical} {Concept}}, url = {http://mc.fhstp.ac.at/sites/default/files/publications/1040_Blumenstein.pdf}, doi = {10/ghppx8}, abstract = {Almost every visitor brings their own mobile device (e.g., smartphone or tablet) to the museum. Although, many museums include interactive exhibits (e.g., multi-touch tables), the visitors’ own devices are rarely used as part of a device ecology. Currently, there is no suitable infrastructure to seamlessly link different devices in museums. Our approach is to integrate the visitor’s own device in a multi-device ecology (MDE) in the museum to enhance the visitor’s exhibition experience. Thus, we present a technical concept to set up such MDEs integrating the well-established TUIO framework for multi-touch interaction on and between devices.}, booktitle = {Proceedings of the 2017 {ACM} {International} {Conference} on {Interactive} {Surfaces} and {Spaces}}, publisher = {ACM}, author = {Blumenstein, Kerstin and Kaltenbrunner, Martin and Seidl, Markus and Breban, Laura and Thür, Niklas and Aigner, Wolfgang}, month = oct, year = {2017}, note = {Projekt: MEETeUX}, keywords = {Center for Artificial Intelligence, FH SP Data Analytics \& Visual Computing, Forschungsgruppe Media Computing, Institut für Creative Media Technologies, Poster, Publikationstyp Schriftpublikation, Wiss. Beitrag, best, best-kblumenstein, best-lbseidl, peer-reviewed}, pages = {306--311}, } @inproceedings{blumenstein_interweaving_2018, address = {Tokyo, Japan}, title = {Interweaving {Physical} {Artifacts} with {Visualization} on {Digital} {Media} in {Museums}}, isbn = {978-1-4503-6010-4}, doi = {10/ghppx5}, booktitle = {Companion {Proceedings} of the 2018 {ACM} {International} {Conference} on {Interactive} {Surfaces} and {Spaces} - {ISS} '18 {Companion}}, publisher = {ACM Press}, author = {Blumenstein, Kerstin}, year = {2018}, note = {Projekt: MEETeUX}, keywords = {FH SP Data Analytics \& Visual Computing, Forschungsgruppe Media Computing, Institut für Creative Media Technologies, Poster, Wiss. Beitrag, best-kblumenstein, peer-reviewed}, pages = {1--6}, } @inproceedings{schonhofer_viennar_2018, title = {{ViennAR}: {User}-{Centered}-{Design} of a {Bring} {Your} {Own} {Device} {Mobile} {Application} with {Augmented} {Reality}}, isbn = {978-3-319-95281-9 978-3-319-95282-6}, url = {https://link.springer.com/chapter/10.1007/978-3-319-95282-6_21}, doi = {10/ghppx6}, abstract = {In many museums it is still common that visitors have to read static texts from boards to gain information about the exhibits. In times where almost every visitor carries a smartphone in their pocket, these devices could be utilized for a more personalized and interactive visitor experience. In this paper we present a design study for a “Bring your own device” setting that combines augmented reality (AR) and navigation in museums. We applied an iterative user centered design approach that included conceptual design, prototyping, user tests, as well as a field test in a large museum in Vienna. One of the main results is that a new and digital form of navigation isn’t as essential as the museum thought it would be. Apart from that the application was well received during the field test.}, booktitle = {Augmented {Reality}, {Virtual} {Reality}, and {Computer} {Graphics}}, publisher = {Springer}, author = {Schönhofer, Andrea and Hubner, Sabine and Rashed, Perihan and Aigner, Wolfgang and Judmaier, Peter and Seidl, Markus}, year = {2018}, note = {Projekt: MEETeUX}, keywords = {Center for Artificial Intelligence, Digital Heritage, Forschungsgruppe Media Computing, Human-Computer Interaction, Immersive Media (AR, VR, 360°), Institut für Creative Media Technologies, Vortrag, Wiss. Beitrag, museum, peer-reviewed}, pages = {275--291}, } @misc{blumenstein_multi-device_2017, address = {St. Pölten, Austria}, type = {Invited talk}, title = {Multi-device {Ecologies} in {Museums}}, url = {https://netzpolitischerabend.wordpress.com/2017/08/13/programm-des-18-netzpolitischen-abends-at-am-21-september-2017-in-st-polten/}, language = {Deutsch}, author = {Blumenstein, Kerstin}, month = sep, year = {2017}, note = {Projekt: MEETeUX}, keywords = {2017, Forschungsgruppe Media Computing, Institut für Creative Media Technologies, Publikationstyp Präsentation}, } @misc{seidl_digitally_2017, address = {Graz, Austria}, type = {Invited talk}, title = {Digitally {Enhancing} {Museum} {Experience} \& {Understanding} of {Archeological} {Artefacts}}, abstract = {Digital artefacts can enhance the museum experience and computational analysis can improve the understanding of archeological artefacts. The first aspect targets the general public, whilst the latter mainly targets domain experts. In my presentation I will include both aspects by showing on one hand a strand of multi-touch tabletop applications for museums developed by our group and on the other hand the usage of computer vision techniques for the computational analysis of petroglyphs. The digital tabletop applications have mostly been designed and developed for young target groups and were exhibited e.g. in the Prunksaal of the Austrian National Library, the Triennale Design Museum in Milano and the Museum of Archaeology and Anthropology at Cambridge University. Currently we are investigating the inclusion of the visitor´s own devices in the digital ecosystems of museums. In the second part I will present methods that aim at supporting the classic documentation pipeline for rock art. I will show approaches for surface segmentation, shape classification and pecking style analysis of petroglyphs based on 2D and 3D images thereof.}, author = {Seidl, Markus}, month = sep, year = {2017}, note = {Projekt: PITOTI 3D Projekt: MEETeUX}, keywords = {2017, Department Medien und Digitale Technologien, Forschungsgruppe Media Computing, ICMT, Institut für Creative Media Technologies, Publikationstyp Präsentation}, } @inproceedings{blumenstein_visualizing_2017, title = {Visualizing {Spatial} and {Time}-{Oriented} {Data} in a {Second} {Screen} {Application}}, abstract = {Mobile devices are more and more used in parallel, esp. in the field of TV viewing as second screen devices. Such scenarios aim to enhance the viewers’ user experience while watching TV. We designed and implemented a second screen prototype intended to be used in parallel to watching a TV documentary. It allows to interactively explore a combination of spatial and time-oriented data to extend and enrich the TV content. We evaluated our prototype in a twofold approach, consisting of expert reviews and user evaluation. We identified different interaction habits in a second screen scenario and present its benefits in relation to documentaries.}, booktitle = {Proceedings of the 19th {International} {Conference} on {Human}-{Computer} {Interaction} with {Mobile} {Devices} and {Services}}, publisher = {ACM}, author = {Blumenstein, Kerstin and Niederer, Christina and Wagner, Markus and Pfersmann, Wilhelm and Seidl, Markus and Aigner, Wolfgang}, month = sep, year = {2017}, note = {Projekt: KAVA-Time Projekt: MEETeUX Projekt: VALID}, keywords = {2017, Center for Artificial Intelligence, Forschungsgruppe Digital Technologies, Forschungsgruppe Media Computing, Institut für Creative Media Technologies, Publikationstyp Schriftpublikation, peer-reviewed}, } @inproceedings{blumenstein_kukono_2017, title = {{KuKoNö} – {KulturKontext} {Niederösterreich}}, url = {http://ceur-ws.org/Vol-2009/fmt-proceedings-2017-paper11.pdf}, abstract = {Not least because of “Pokemon Go”, everyone is talking about context-sensitive applications. These applications are also widely used in tourism and in cultural institutions, whose collections can not be shown to the public physically due to renovation or because of a lack of a permanent exhibition house. We use these experiences in the application KulturKontext Niederösterreich (KuKoNö) in order to make it possible to get to know and explore cultural objects from the State Collection of Lower Austria in the physical space. This paper presents the concept of the application KuKoNö and an example tour for St. Pölten.}, booktitle = {Proceedings of the 10th {Forum} {Media} {Technology} and 3rd {All} {Around} {Audio} {Symposium}}, publisher = {CEUR-WS}, author = {Blumenstein, Kerstin and Eggert, Barbara Margarethe and Grandl, Maria and Kasser-Höpfner, Elisabeth and Kratzer, Kathrin and Löcker-Herschkowitz, Johannes A. and Neubauer, Georg and Wiencek, Florian}, month = nov, year = {2017}, note = {Projekt: MEETeUX}, keywords = {2017, Forschungsgruppe Media Computing, Institut für Creative Media Technologies, Publikationstyp Schriftpublikation}, pages = {78--82}, }