BewusstMobil

The goal of this project is to use social media and games in a manner appropriate to people’s age to promote sustainable mobility behaviours and to stimulate people to reflect on their own behaviour.
External Staff
Petra Matzenberger, BSc
Partners
  • netwiss GesmbH
  • Universität für Bodenkultur, Institut für Verkehrswesen
  • ÖBB Personenverkehr AG
  • Universität Wien, Institut für Bildungswissenschaften
  • IT-eXperience Informationstechnologie GmbH
  • wortspiele, Katharina Rollinger
Funding
Funded by the Austrian Ministry for Transport, Innovation and Technology in the framework of the IV2Splus – ways2go programme
Runtime
08/01/2012 – 07/31/2014
Status
finished

In their childhood and teens, people become accustomed to a particular type of mobility behaviour in socialization processes and this pattern remains essentially unchanged as a subconscious preference when they become adults. The goal of the work is to use social media and serious games in a manner appropriate to people’s age to promote sustainable mobility behaviours and to stimulate people to reflect on their own behaviour. To meet the demands, hands-on tools are being developed for children, taking current pedagogic and didactic knowledge into account. The team of experts is guided by the enterprise “netwiss”. During the course of the project, the institutes of C\M/T, Health Sciences and centre of competence in Railway Infrastructure and Transport are laying the foundations for the work with regard to software design, transport efficiency and health. They are responsible for developing and testing various pieces of software in collaboration with schools.

Publications

Michelberger, F., Judmaier, P., & Temper, K. (2015). Das Potential von Mobile Games zur Veränderung des Mobilitätsverhaltens bei Jugendlichen. In 9. Forschungsforum der Österreichischen Fachhochschulen.
Roider, O., Judmaier, P., Barberi, A., & Michelberger, F. (2015). Recognition of sustainable mobility as basis for the transition into a digitial gaming concept for young people.
Michelberger, F., Judmaier, P., Temper, K., & Schöffer, L. (2014). Ein Smartphone Game zur Beeinflussung des Mobilitätsverhaltens von Jugendlichen zwischen 10 bis 14 Jahren. Presented at the VIII. Fachkonferenz für FußgängerInnen Innsbruck 2014 "Zu Fuß nachhaltig & aktiv mobil – Bewegung & Begegnung," Innsbruck.
Roider, O., Schöffer, L., Judmaier, P., Swertz, C., Michelberger, F., Temper, K., … Wegener, S. (2014). “Bewusst Mobil”: serious gaming for sustainable awareness of active movability. In European Meetings on Cybernetics and Systems Research (EMCSR 2014). Jennifer Wilby, Stefan Blachfellner, Wolfgang Hofkirchner (Eds.), Civilisation at the Crossroads Response and Responsibility of the Systems Sciences.