Digital Business refers to the use of digital technologies in business. Examples are Big Data, the Internet of Things, Industry 4.0, digital business models in the media industry, and the use of Virtual and Augmented Reality.
The Josef Ressel Center for Blockchain-Technologies & Security management is a research institution operated by the St. Pölten University of Applied Sciences. The research objective is making secur...
Comprehensive service programme to increase the transformation capacity and transformation speed of SMEs in Eastern Austria with regard to digital innovations
Platform for digital makers, for interaction, efficient sharing of knowledge & experiences and nationwide coordination of activities
The project combines current technological expertise on Augmented and Virtual Reality with interdisciplinary research about immersive storytelling.
Improvement of forecasting processes and planning quality with the use of information technologies to increase the competitiveness of Austrian companies in the global market.
Developing measures to support employee privacy whwn using tracking systems in industry and comparing positive aspects of tracking technologies with regard to occupational safety
Further developing digital teaching and learning materials involving teachers, students, parents and grandparents
Optimising production through automation of the entire process chain
Jandl, C., Mader, C., & Iber, M. (2019). AARiP-Virtual Reality App for Oculus Go (Version 1.0).
Bruckner, F. (2019, June). Virtual Hybrid Spaces. Notes in Combinations of Live-Action and Animation within Virtual Environments. Presentation presented at the 31st Society for Animation Studies Conference: Animatio is a Place, Lisboa, Portugal.
Bruckner, F., Fischer, E., Chihan Stanley, G., & Ladenhauf, G. (2019, May). Virtual and Augmented Reality as an artistic medium and a tool for communication. Panel Diskussion presented at the Soundframe Walkie Talkie, Vienna.
Bruckner, F., & Horsak, B. (2019). Labore für virtuelle Welten und Gesundheit [Radiobeitrag]. St. Poelten, Austria.
Bruckner, F. (2019). Virtual Hybrid Image, Virtual Hybrid Montage: Notes on the Hybridization of Live Action and Animation within Virtual Reality Environments. In J. Hagler, M. Lankes, & A. Wilhelm (Eds.), Expanded Animation. Mapping an Unlimited Landscape (pp. 64–71). Berlin: 978-3-7757-4525-3.
Schöffer, L., & Schlager, A. (2019). Enlightening Patients with Augmented Reality [Android].
Iber, M., Lechner, P., Jandl, C., Mader, M., & Reichmann, M. (2019). Auditory Augmented Reality for Cyber Physical Production Systems. In AudioMostly (AM"19). Nottingham, UNited Kingdom: ACM New York, NY, USA. https://doi.org/10.1145/3356590.3356600}
Michelberger, F. (2018, March). CargoRider - A new mobility service for cargo ships. Presented at the Successful R&I in Europe - 9th European Networking Event 2018, Düsseldorf, Germany.
Ostermann, N., Maly, T., & Michelberger, F. (2018). Ballast flying initiated by ice droppings – problems, measures and a new monitoring approach. In ICTTE Belgrade 2018 - International Conferences on Traffic and Transport Engineering - Proceedings (pp. 999–1004). Belgrade.
Michelberger, F., Ostermann, M., & Maly, T. (2018). Schotterflug durch Eisabwurf – Problematik und mögliche Maßnahmen. Ingenieurspiegel, (2/2018), 56–57.