#Digital Business

Digital Business refers to the use of digital technologies in business. Examples are Big Data, the Internet of Things, Industry 4.0, digital business models in the media industry, and the use of Virtual and Augmented Reality.

Projects

ABC - Austrian Blockchain Center

K1 competence center with the goal of the scientifically based further development of the blockchain technology and its application in various economic sectors. These range from Industry 4.0/Internet ...

Josef Ressel Center for Blockchain-Technologies & Security management

The Josef Ressel Center for Blockchain-Technologies & Security management is a research institution operated by the St. Pölten University of Applied Sciences. The research objective is making secur...

InnoFIT - novel forecasting tools

Improvement of forecasting processes and planning quality with the use of information technologies to increase the competitiveness of Austrian companies in the global market.

SensiTrack - Tracking vs Privacy in the Workplace 4.0

Developing measures to support employee privacy whwn using tracking systems in industry and comparing positive aspects of tracking technologies with regard to occupational safety

Carrots’ journeys

Creating an interactive VR video and guidance on how to virtualise regional products. As example the "carrots’ journeys" from the exhibition “Was bewegt das weite Land“ is used

Publications

Iber, M., Lechner, P., Jandl, C., Mader, M., & Reichmann, M. (2020). Auditory augmented process monitoring for cyber physical production systems. Personal and Ubiquitous Computing. https://doi.org/10.1007/s00779-020-01394-3
Oliveira, V. A. D. J., Stoiber, C., Grüblbauer, J., Musik, C., Ringot, A., & Gebesmair, A. (2020). SAMBAVis: Design Study of a Visual Analytics Tool for the Music Industry Powered by YouTube Comments (p. 5). Presented at the Eurovis 2020, Norrköping, Sweden.
Jakl, A., Lienhart, A.-M., Baumann, C., Jalaeefar, A., Schlager, A., Schöffer, L., & Bruckner, F. (2020). Enlightening Patients with Augmented Reality (p. 9). Presented at the IEEE VR, Atlanta, USA.
Jandl, C., Mader, C., & Iber, M. (2019). AARiP-Virtual Reality App for Oculus Go (Version 1.0).
Rüger, B., & T. Shibayama. (2019, July). Towards Baggage Drop off in Airport Train (Kuukou-Shanai-ni-okeru Bageji-Doroppu-ofu-ni Mukete). Presentation presented at the Stakeholder meeting towards implementation of "fast travel" program, Tokyo, Japan.
Bruckner, F. (2019, June). Virtual Hybrid Spaces. Notes in Combinations of Live-Action and Animation within Virtual Environments. Presentation presented at the 31st Society for Animation Studies Conference: Animatio is a Place, Lisboa, Portugal.
Bruckner, F., Fischer, E., Chihan Stanley, G., & Ladenhauf, G. (2019, May). Virtual and Augmented Reality as an artistic medium and a tool for communication. Panel Diskussion presented at the Soundframe Walkie Talkie, Vienna.
Wagner, A., Graf, P., & Michelberger, F. (2019). Improving the passive security. Presented at the Novi Horizonti, Doboj.
Iber, M., Lechner, P., Jandl, C., Mader, M., & Reichmann, M. (2019). Auditory Augmented Reality for Cyber Physical Production Systems. In AudioMostly (AM"19). Nottingham, UNited Kingdom: ACM New York, NY, USA. https://doi.org/10.1145/3356590.3356600}
Bruckner, F., & Horsak, B. (2019). Labore für virtuelle Welten und Gesundheit [Radiobeitrag]. St. Poelten, Austria.

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