Digital Business refers to the use of digital technologies in business. Examples are Big Data, the Internet of Things, Industry 4.0, digital business models in the media industry, and the use of Virtual and Augmented Reality.
K1 competence center with the goal of the scientifically based further development of the blockchain technology and its application in various economic sectors. These range from Industry 4.0/Internet ...
The Josef Ressel Center for Blockchain-Technologies & Security management is a research institution operated by the St. Pölten University of Applied Sciences. The research objective is making secur...
Platform for digital makers, for interaction, efficient sharing of knowledge & experiences and nationwide coordination of activities
Comprehensive service programme to increase the transformation capacity and transformation speed of SMEs in Eastern Austria with regard to digital innovations
The project combines current technological expertise on Augmented and Virtual Reality with interdisciplinary research about immersive storytelling.
Improvement of forecasting processes and planning quality with the use of information technologies to increase the competitiveness of Austrian companies in the global market.
Developing measures to support employee privacy whwn using tracking systems in industry and comparing positive aspects of tracking technologies with regard to occupational safety
Jandl, C., Mader, C., & Iber, M. (2019). AARiP-Virtual Reality App for Oculus Go (Version 1.0).
Rüger, B., & T. Shibayama. (2019, July). Towards Baggage Drop off in Airport Train (Kuukou-Shanai-ni-okeru Bageji-Doroppu-ofu-ni Mukete). Presentation presented at the Stakeholder meeting towards implementation of "fast travel" program, Tokyo, Japan.
Bruckner, F. (2019, June). Virtual Hybrid Spaces. Notes in Combinations of Live-Action and Animation within Virtual Environments. Presentation presented at the 31st Society for Animation Studies Conference: Animatio is a Place, Lisboa, Portugal.
Bruckner, F., Fischer, E., Chihan Stanley, G., & Ladenhauf, G. (2019, May). Virtual and Augmented Reality as an artistic medium and a tool for communication. Panel Diskussion presented at the Soundframe Walkie Talkie, Vienna.
Rüger, B. (2019). Effizienzsteigerung von Reisezügen durch geeignete Innenraumkonzepte. In 30 Jahre Hochleistungsbahnen in Österreich - Bilanz und Ausblick (Vol. 95 (2019), pp. 49–54). Wien: OVE Schriftenreihe.
Rüger, B. (2019, December). Customer-oriented railway wagons. Poster presented at the Innorail 2019, Budapest, Hungary.
Wagner, A., Graf, P., & Michelberger, F. (2019). Improving the passive security. Presented at the Novi Horizonti, Doboj.
Iber, M., Lechner, P., Jandl, C., Mader, M., & Reichmann, M. (2019). Auditory Augmented Reality for Cyber Physical Production Systems. In AudioMostly (AM"19). Nottingham, UNited Kingdom: ACM New York, NY, USA. https://doi.org/10.1145/3356590.3356600}
Bruckner, F., & Horsak, B. (2019). Labore für virtuelle Welten und Gesundheit [Radiobeitrag]. St. Poelten, Austria.
Michelberger, F., & Größbacher, S. (2019). Methods for Reducing Fears of Passengers in the Mobility System. In Proceedings of 23rd International Scientific Conference - Part III (pp. 1239–1243). Palanga, Lithuania.