Digital Business refers to the use of digital technologies in business. Examples are Big Data, the Internet of Things, Industry 4.0, digital business models in the media industry, and the use of Virtual and Augmented Reality.
Platform for digital makers, for interaction, efficient sharing of knowledge & experiences and nationwide coordination of activities
The project combines current technological expertise on Augmented and Virtual Reality with interdisciplinary research about immersive storytelling.
Improvement of forecasting processes and planning quality with the use of information technologies to increase the competitiveness of Austrian companies in the global market.
Further developing digital teaching and learning materials involving teachers, students, parents and grandparents
Optimising production through automation of the entire process chain
The project "TerminalOnRail2" examines the technical possibilities of a rail based feeder system for airports based on already existing infrastructure.
The project aims at exploring the economic value of social media data for the music industry.
Due to subjectively experienced fears, many journeys are made by car or taxi instead of using more sustainable forms of mobility. "SecureMobile" aims to counteract this effect.
DALICC is a software framework that supports the automated clearance of rights thus supporting the legally secure and time-efficient reutilization of third party data sources.
Jandl, C., Mader, C., & Iber, M. (2019). AARiP-Virtual Reality App for Oculus Go (Version 1.0).
Bruckner, F. (2019, June). Virtual Hybrid Spaces. Notes in Combinations of Live-Action and Animation within Virtual Environments. Presentation presented at the 31st Society for Animation Studies Conference: Animatio is a Place, Lisboa, Portugal.
Bruckner, F., Fischer, E., Chihan Stanley, G., & Ladenhauf, G. (2019, May). Virtual and Augmented Reality as an artistic medium and a tool for communication. Panel Diskussion presented at the Soundframe Walkie Talkie, Vienna.
Bruckner, F., & Horsak, B. (2019). Labore für virtuelle Welten und Gesundheit [Radiobeitrag]. St. Poelten, Austria.
Schöffer, L., & Schlager, A. (2019). Enlightening Patients with Augmented Reality [Android].
Iber, M., Lechner, P., Jandl, C., Mader, M., & Reichmann, M. (2019). Auditory Augmented Reality for Cyber Physical Production Systems. In AudioMostly (AM"19). Nottingham, UNited Kingdom: ACM New York, NY, USA. https://doi.org/10.1145/3356590.3356600}
Bruckner, F. (2019). Virtual Hybrid Image, Virtual Hybrid Montage: Notes on the Hybridization of Live Action and Animation within Virtual Reality Environments. In J. Hagler, M. Lankes, & A. Wilhelm (Eds.), Expanded Animation. Mapping an Unlimited Landscape (pp. 64–71). Berlin: 978-3-7757-4525-3.
Michelberger, F. (2018, March). CargoRider - A new mobility service for cargo ships. Presented at the Successful R&I in Europe - 9th European Networking Event 2018, Düsseldorf, Germany.
Blauensteiner, B., & Michelberger, F. (2018). Cargo Rider - Attracting New Audiences for Cargo Ships. Presented at the Transport Research Arena (TRA) 2018, Vienna.
Rüger, B., & Eigner, T. (2018). Platform infrastructure – influence on passenger behaviour. Presented at the 5th International Conference on Road and Rail Infrastructure, Zadar.