Mixed Reality Based Collaboration 4 Industry

Overview

Erforschung der Einsatzmöglichkeiten von MR Techniken für Industrieunternehmen aller Branchen
External project manager
Overall project management: ecoplus
External Staff
Constanze Ellmauer
David Strasser
Partners
  • ecoplus
  • FOTEC Forschungs- und Technologietransfer GmbH
  • IMC University of Applied Sciences Krems
  • TU Wien
Funding
FFG Collective Research
Runtime
09/01/2018 – 08/31/2020
Status
current

Possibilities of data visualisation

Mixed Reality (Augmented and Virtual Reality – AR/VR, MR for short) offers different sectors of industry new possibilities for visualising data. Funded within the FFG programme Collective Research about 25 business partners from different sectors contribute use cases in 4 thematic clusters. The goal of the project is to create a framework for all use cases as well as prototypes for the individual use cases. This includes technically implementing and evaluating the prototypes as well as assessing their acceptance and potential impact on the working environment. In addition, existing MR hardware is assessed with regard to how suited it is for use in industry and also made available to industrial partners during the course of the project.

4 thematic clusters

The project consists of the following thematic clusters:

Supporting production

Remote support

Instruction and training

Presenting products

Each cluster is lead by a University of Applied Sciences

Usability and Interaction

St. Pölten UAS is the scientific project lead and responsible for the “Presenting products” cluster. The researchers at St. Pölten UAS are involved in general work on research and development for the whole project and additionally investigating methods of interaction, specifically with regard to their practicability in specific environments (considering limiting factors such as noise level, safety equipment, lighting condition). A further task is the analysing of control methods for the interactive depiction of MR content currently used in the entertainment industry regarding method, usability and degree of immersion.