#Immersive Media (AR, VR, 360°)

Augmented and Virtual Reality as well as 360° videos enable new forms of immersion in the virtual world – for example for use in the world of art and media, in Industry 4.0, and in digital healthcare.

Projects

DEV-GRACE

Development of Master Gamified Reality Applications for Real-world Challenges and Experiences.

VRinMotion

Investigates how characteristics of stop-motion animation and motion-capturing can be conflated with virtual reality in order to enrich the current art discourse.

Publications

Aigner, W. (2025, January 13). Wintergraph 2025 - Research Area - Data Visualization. 18th Visual Computing Winter Workshop Austria (Wintergraph 2025), Kaprun.
de Jesus Oliveira, V. A., Bigler, T., Grassinger, F., Zauchinger, M., Treytl, A., & Aigner, W. (2025). Empowering Facility Managers: Multimodal Location-Based Visualization for Smart Sanitizer Dispensers Management. International Conference on Information Visualization Theory and Applications (IVAPP).
Salhofer, J., & Öhner, V. (2024, November 27). Reimagining Pixilation for Virtual Environments [Presentation]. 6th International Conference on Creative\Media/Technologies (IConCMT), St. Pölten, Austria.
Vasof, A., & Öhner, V. (2024, September 5). The Cage of Time. Expanded Animation Conference on Animation and Interactive Art (Expanded "24), Linz. https://doi.org/10.5281/zenodo.12686491
Aigner, W. (2024, December 6). Visualization and Multimodal Exploration of Time-Oriented Data. SFB-TRR 161 "Quantitative Methods for Visual Computing," Stuttgart, Germany.
Rind, A., Blasinger, A., Enge, K., Grassinger, F., Oliveira, V. A. de. J., & Zauchinger, M. (2024, May 24). Wie können wir Daten erlebbar machen? [Demo & Poster]. Lange Nacht der Forschung 2024, St. Pölten. https://langenachtderforschung.at/station/1213
Aigner, W. (2024, May 16). Visualization of Time-Oriented Data. Shonan Seminar 189: Advancing Visual Computing in Materials Science, Shonan, Japan.
Aigner, W. (2024, April 15). Visualization of Time-Oriented Data. Seminar "Information Technology Outlook" - PhD Programme in Computer Science and Mathematics, Bari, Italy.
Salhofer, J., Bruckner, F., Gürtler, C., Husinsky, M., Nebel, S., & Öhner, V. (2024). Interactive Impulses in VR: A Modular Approach to Combine Stop-Motion Animation and Experimental Puppeteering in a Narrative Virtual Environment. 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 90–96. https://doi.org/10.1109/VRW62533.2024.00022
Aigner, W., Di Francescomarino, C., Schuster, D., Turkay, C., & Zerbato, F. (2024). Human in the (Process) Mines (Dagstuhl Seminar 23271) -- Working group on Visual Process Mining: from Interaction to Knowledge. Dagstuhl Reports, 13(6), 1–33. https://doi.org/10.4230/DagRep.13.7.1

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