#Immersive Media (AR, VR, 360°)

Augmented and Virtual Reality as well as 360° videos enable new forms of immersion in the virtual world – for example for use in the world of art and media, in Industry 4.0, and in digital healthcare.

Projects

Wearable Theatre.The art of immersive storytelling

The artistic research project Wearable Theatre aims at exploring the narrative and dramatic potential of Virtual Reality (VR) representations and will lay the foundation for future forms of storytelli...

Cultural Heritage - Woodworking revisited

Old knowledge - ready for the future. The sparkling science project HR (Holzhandwerk revisited) combines traditional artisanship and new forms of communication, scientific research and a young approac...

Publications

Jandl, C., Mader, C., & Iber, M. (2019). AARiP-Virtual Reality App for Oculus Go (Version 1.0).
Bruckner, F. (2019, June). Virtual Hybrid Spaces. Notes in Combinations of Live-Action and Animation within Virtual Environments. Presentation presented at the 31st Society for Animation Studies Conference: Animatio is a Place, Lisboa, Portugal.
Bruckner, F., Fischer, E., Chihan Stanley, G., & Ladenhauf, G. (2019, May). Virtual and Augmented Reality as an artistic medium and a tool for communication. Panel Diskussion presented at the Soundframe Walkie Talkie, Vienna.
Bruckner, F., & Horsak, B. (2019). Labore für virtuelle Welten und Gesundheit [Radiobeitrag]. St. Poelten, Austria.
Wintersberger, M. (2019). Der Hände Werk. Digital Design - Experimentelle Medien. Vortrag im Rahmen des künstlerischen Symposium "Der Hände Werk" zum Thema "XR = extended Reality". Lecture presented at the Der Hände Werk, Schallaburg Niederösterreich.
Wintersberger, M. (2019). Spatial Turn: XR, Spatial Design and Holography. Lecture presented at the Spatial Turn, Akademie Graz.
Bruckner, F. (2019). Virtual Hybrid Image, Virtual Hybrid Montage: Notes on the Hybridization of Live Action and Animation within Virtual Reality Environments. In J. Hagler, M. Lankes, & A. Wilhelm (Eds.), Expanded Animation. Mapping an Unlimited Landscape (pp. 64–71). Berlin: 978-3-7757-4525-3.
Horsak, B. (2019). Reliabilität von Messergebnissen in der Gang- und Bewegungsanalyse – Erfahrungsbericht zu gängigen Maßzahlen. Invited talk presented at the GAMMA Workshop im Rahmen des 11. Kongress der Deutschen Gesellschaft für Biomechanik, Berlin.
Schöffer, L., & Schlager, A. (2019). Enlightening Patients with Augmented Reality [Android].
Wintersberger, M., Munk, C., Wagensommerer, T., Vogt, G., Kühn, U., Weiss, M. J., & Holmes, C. R. (2019). “The Messy Shape of Problems” – Past, Present and Future Perspectives of Design. Performance and Presentation presented at the The Messy Shape of Problems, Ars Electronica Festival Linz.

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