#Immersive Media (AR, VR, 360°)
Augmented and Virtual Reality as well as 360° videos enable new forms of immersion in the virtual world – for example for use in the world of art and media, in Industry 4.0, and in digital healthcare.
Platform for digital makers, for interaction, efficient sharing of knowledge & experiences and nationwide coordination of activities
Comprehensive service programme to increase the transformation capacity and transformation speed of SMEs in Eastern Austria with regard to digital innovations
The project combines current technological expertise on Augmented and Virtual Reality with interdisciplinary research about immersive storytelling.
The „Laboratory for Capturing Motion and Augmenting Environment in Motor Rehabilitation“ will enable innovative projects and excellent research in Austria
Creating an interactive VR video and guidance on how to virtualise regional products. As example the "carrots’ journeys" from the exhibition “Was bewegt das weite Land“ is used
Using a sensor-equipped insole to detect changes in gait pattern of elderly people for preventive therapeutic use
Further developing digital teaching and learning materials involving teachers, students, parents and grandparents
Investigating the possible applications of Mixed Reality (MR) techniques for businesses from all industrial sectors
The artistic research project Wearable Theatre aims at exploring the narrative and dramatic potential of Virtual Reality (VR) representations and will lay the foundation for future forms of storytelli...
Iber, M., Lechner, P., Jandl, C., Mader, M., & Reichmann, M. (2020). Auditory augmented process monitoring for cyber physical production systems. Personal and Ubiquitous Computing. https://doi.org/10.1007/s00779-020-01394-3
Slijepcevic, D., Zeppelzauer, M., Schwab, Caterine, Raberger, A.-M., Breitender, C., & Horsak, B. (2020). Input Representations and Classification Strategies for Automated Human Gait Analysis. Gait & Posture, 76, 198–203. https://doi.org/https://doi.org/10.1016/j.gaitpost.2019.10.021
Horsak, B., Dumphart, B., Slijepcevic, D., & Zeppelzauer, M. (2020). Explainable Artificial Intelligence (XAI) und ihre Anwendung auf Klassifikationsprobleme in der Ganganalyse. In Abstractband des 3. GAMMA Kongress. München, Deutschland.
Von Suess, R., Grabner, M., Baumann, C., Blasinger, F., Nemestothy, S., Stiefelbauer, C., … Winkler, J. (2020). Woodworking Revisited – Employing State-of-the-Art Video Technologies in Educational Contexts. The Turkish Online Journal of Educational Technology, 19(2), 13.
Jakl, A., Lienhart, A.-M., Baumann, C., Jalaeefar, A., Schlager, A., Schöffer, L., & Bruckner, F. (2020). Enlightening Patients with Augmented Reality (p. 9). Presented at the IEEE VR, Atlanta, USA.
Jandl, C., Mader, C., & Iber, M. (2019). AARiP-Virtual Reality App for Oculus Go (Version 1.0).
Bruckner, F. (2019, June). Virtual Hybrid Spaces. Notes in Combinations of Live-Action and Animation within Virtual Environments. Presentation presented at the 31st Society for Animation Studies Conference: Animatio is a Place, Lisboa, Portugal.
Bruckner, F., Fischer, E., Chihan Stanley, G., & Ladenhauf, G. (2019, May). Virtual and Augmented Reality as an artistic medium and a tool for communication. Panel Diskussion presented at the Soundframe Walkie Talkie, Vienna.
Horsak, B., Schwab, C., & Kranzl, A. (2019). Reliability of stair walking kinematics in young overweight and obese individuals. Poster presented at the 28th Annual Meeting of the European Society for Movement Analysis in Adults and Children (ESMAC), Amsterdam, Netherlands.
Iber, M., Lechner, P., Jandl, C., Mader, M., & Reichmann, M. (2019). Auditory Augmented Reality for Cyber Physical Production Systems. In AudioMostly (AM"19). Nottingham, UNited Kingdom: ACM New York, NY, USA. https://doi.org/10.1145/3356590.3356600}