#Immersive Media (AR, VR, 360°)
Augmented and Virtual Reality as well as 360° videos enable new forms of immersion in the virtual world – for example for use in the world of art and media, in Industry 4.0, and in digital healthcare.
EyeQTrack - Quantitative Eye-Tracking Analytics for Adaptive XR Training & Rehabilitation in Healthcare
A self-adaptive eXtended reality environment for training and therapeutic purposes.
Applied Biomechanics in Rehabilitation Research
Endowed professorship of the province of Lower Austria to strengthen and expand the research focus on motor rehabilitation
Investigates how characteristics of stop-motion animation and motion-capturing can be conflated with virtual reality in order to enrich the current art discourse.
BIMCheck – Intelligent and Automated Target-Performance Comparisons in the Building Industry.
Modern sensor technologies and image processing tools to track changes on a construction site.
WTZ Ost 3.0 – Wissenstransferzentrum Ost
Platform that promotes knowledge transfer between universities but also in business, society and politics.
The research project “Dataskop” develops mobile data visualisation methods integrated into real-life surroundings to combine data displayed in the physical environment and abstract data representa...
ETP-MDM - Expanding theatrical practices with XR media technologies based on "An Apartment on Uranus" by Paul B. Preciado.
Introducing Extended Reality (XR) methods to the Landestheater St.Pölten.
IMPACT-sXR – Industrial Manufacturing Process And Collaboration Tools for sustainable XR
Using Extended Reality (XR) Technologies to Learn New Skills and Optimise Processes.
Lab-based knowledge-transfer-concept concerning Internet of Things
Developing virtual technology demonstrations to accelerate the digital transformation of SMEs
Bruckner, F., & Salhofer, J. (2023, March 26). Artistic Exploration of Stop-Motion Animation in Virtual Reality: Spatializing the Analog Techniques of Replacement, Cut-Out, and Object Animation [Online Vortrag]. IEEE VR ANIVAE Workshop Series on Animation in Virtual and Augmented Environments, Shanghai.
Bruckner, F., Salhofer, J., Gürtler, C., Hattler, M., & Husinsky, M. (2023). Artistic Exploration of Stop-Motion Animation in Virtual Reality: Spatializing the Analog Techniques of 2D Replacement and Object Animation by Using Digital Cutout and Realtime Rendering. 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 7–12. https://doi.org/10.1109/VRW58643.2023.00009
Aigner, W. (2022, November 18). Data and the City: Making data about the city and its people visible. Vienna Perspectives ― Art, Urban Space and Social In-/Equality, Vienna, Austria. https://muk.ac.at/veranstaltung/international-study-sessions-wiener-perspektiven-01.html
Bruckner, F. (2022, November 11). Spatiality of Cut-Out Animation in Virtual Environments [Vortrag]. Dimensions of Animation, Hochschule Luzern. https://blog.hslu.ch/dimensionsofanimation/
Rind, A., Aigner, W., Böck, J., Grassinger, F., Oliveira, V. A. de. J., Wu, H.-Y., & Zauchinger, M. (2022, September 30). Daten erlebbar machen: Wie Daten sichtbar, hörbar und greifbar werden [Demo & Poster]. European Researchers" Night 2022, St. Pölten.
Bruckner, F. (2022, November 9). Between the Frames: Expanding Stop-Motion for Virtual and Hybrid Environments [Invited Talk]. Expanded Animation. Mapping an Unlimited Landscape, Ars Electronica Center, Linz. https://ars.electronica.art/planetb/de/expanded-hybrid/
Baumann, C., & Schlager, A. (2022, June 23). Immersive Storytelling as Knowledge Production in Virtual and Augmented Reality [Präsentation]. Epistemic Media: Atlas, Archive, NetworkNECS 2022 Conference, Bukarest. https://necs.org/conference/
Husinsky, M., Schlager, A., Jalaeefar, A., Schumach, M., & Jacheck, M. (2022, December 3). Situated Visualization of IIoT Data on the Hololens 2. 1st International Workshop on EXtended Reality for Industrial and Occupational Supports (XRIOS). IEEEVR, Online Event.
Cibulski, L., Schmidt, J., & Aigner, W. (2022). Reflections on visualization research projects in the manufacturing industry. IEEE Computer Graphics and Applications, 42(2), 21–32. https://doi.org/10.1109/MCG.2022.3156846
Rind, A., Slijepcevic, D., Zeppelzauer, M., Unglaube, F., Kranzl, A., & Horsak, B. (2022). Trustworthy Visual Analytics in Clinical Gait Analysis: A Case Study for Patients with Cerebral Palsy. Proc. 2022 IEEE Workshop on TRust and EXpertise in Visual Analytics (TREX), 7–15. https://doi.org/10.1109/TREX57753.2022.00006