#Immersive Media (AR, VR, 360°)

Augmented and Virtual Reality as well as 360° videos enable new forms of immersion in the virtual world – for example for use in the world of art and media, in Industry 4.0, and in digital healthcare.

Projects

Wearable Theatre.The art of immersive storytelling

The artistic research project Wearable Theatre aims at exploring the narrative and dramatic potential of Virtual Reality (VR) representations and will lay the foundation for future forms of storytelli...

Cultural Heritage - Woodworking revisited

Old knowledge - ready for the future. The sparkling science project HR (Holzhandwerk revisited) combines traditional artisanship and new forms of communication, scientific research and a young approac...

Enterprise 4.0

The project „Enterprise 4.0” is a cooperation with the lower Austrian administration and aims at continually improving the competitiveness amongst regional companies in today’s digital age.

Augmented Paper

In addition to conventional QR codes, augmented reality applications have now hit the market –especially the smartphone market due to products with better high-resolution cameras and processors.

Publications

Bruckner, F. (2019, June). Virtual Hybrid Spaces. Notes in Combinations of Live-Action and Animation within Virtual Environments. Presentation presented at the 31st Society for Animation Studies Conference: Animatio is a Place, Lisboa, Portugal.
Bruckner, F., Fischer, E., Chihan Stanley, G., & Ladenhauf, G. (2019, May). Virtual and Augmented Reality as an artistic medium and a tool for communication. Panel Diskussion presented at the Soundframe Walkie Talkie, Vienna.
Wintersberger, M., & Holmes, C. R. (2019). Performing the Avatar. Actor & Avatar Conference - Acting the Future. Colleen Rae Holmes, Open Acting Academy Wien, and Prof. Markus Wintersberger, St. Pölten University of Applied Sciences. Lecture presented at the Actor & Avatar, Züricher Hochschule der Künste.
Wintersberger, M., Wagensommerer, T., & Munk, C. (2019). VR-Schwerpunkt: Wenn das Kino die Leinwand verlässt. Wearable Theatre. Lecture presented at the VR-Schwerpunkt, Designforum Graz.
Wintersberger, M. (2019). Der Hände Werk. Digital Design - Experimentelle Medien. Vortrag im Rahmen des künstlerischen Symposium "Der Hände Werk" zum Thema "XR = extended Reality". Lecture presented at the Der Hände Werk, Schallaburg Niederösterreich.
Wintersberger, M., Weiss, M. J., Holmes, C. R., Kühn, U., Wagensommerer, T., Munk, C., & Vogt, G. (2019). European Researchers Night. AEON & NOMED. Wearable Theatre. The Art of immersive Storytelling. Presentation presented at the European Reseacrhers Night, Universität für angewandte Kunst Wien.
Wintersberger, M., Weiss, M. J., Holmes, C. R., Wagensommerer, T., Kühn, U., Munk, C., & Vogt, G. (2019). NOMED. Wearable Theatre Showcase. XR Performance und Installation. Performance, Galerie ZENTRALE Wien.
Wintersberger, M. (2019). Spatial Turn: XR, Spatial Design and Holography. Lecture presented at the Spatial Turn, Akademie Graz.
Bruckner, F., & Horsak, B. (2019). Labore für virtuelle Welten und Gesundheit [Radiobeitrag]. St. Poelten, Austria.
Bruckner, F. (2019). Virtual Hybrid Image, Virtual Hybrid Montage: Notes on the Hybridization of Live Action and Animation within Virtual Reality Environments. In J. Hagler, M. Lankes, & A. Wilhelm (Eds.), Expanded Animation. Mapping an Unlimited Landscape (pp. 64–71). Berlin: 978-3-7757-4525-3.

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