#Immersive Media (AR, VR, 360°)

Augmented and Virtual Reality as well as 360° videos enable new forms of immersion in the virtual world – for example for use in the world of art and media, in Industry 4.0, and in digital healthcare.

Projects

Carrots’ journeys

Creating an interactive VR video and guidance on how to virtualise regional products. As example the "carrots’ journeys" from the exhibition “Was bewegt das weite Land“ is used

Publications

Bruckner, Franziska, F. (2020, July 9). Virtual Worlds, Virtual Realities [Keynote Lecture]. GLOBE PLAYHOUSE – EXPANDED ANIMATION WORLDS – Masterclass Artistic Research, Potsdam. https://www.filmuniversitaet.de/studium/studienangebot/filmuni-summer-school/masterclass-artistic-research/
Iber, M., Lechner, P., Jandl, C., Mader, M., & Reichmann, M. (2020). Auditory augmented process monitoring for cyber physical production systems. Personal and Ubiquitous Computing. https://doi.org/10.1007/s00779-020-01394-3
Horsak, B., Simonlehner, M., Schöffer, L., Maureder, J., Schwab, C., Raberger, A. M., Zeller, M., & Husinsky, M. (2020). Applicability and usability of an immersive virtual reality-based balance control exergame for prosthetic users: A pilot study with healthy individuals. Gait & Posture. ESMAC 29th Annual Meeting, Virtual Meeting. https://doi.org/10.1016/j.gaitpost.2020.07.113
Horst, F., Slijepcevic, D., Zeppelzauer, M., Raberger, A. M., Lapuschkin, S., Samek, W., Schöllhorn, W. I., Breiteneder, C., & Horsak, B. (2020). Explaining automated gender classification of human gait. Gait & Posture. ESMAC 29th Annual Meeting, Virtual Meeting. https://doi.org/10.1016/j.gaitpost.2020.07.114
Slijepcevic, D., Zeppelzauer, M., Schwab, Caterine, Raberger, A.-M., Breitender, C., & Horsak, B. (2020). Input Representations and Classification Strategies for Automated Human Gait Analysis. Gait & Posture, 76, 198–203. https://doi.org/https://doi.org/10.1016/j.gaitpost.2019.10.021
Horsak, B., Dumphart, B., Slijepcevic, D., & Zeppelzauer, M. (2020). Explainable Artificial Intelligence (XAI) und ihre Anwendung auf Klassifikationsprobleme in der Ganganalyse. Abstractband Des 3. GAMMA Kongress. 3. GAMMA Kongress, München, Deutschland.
Von Suess, R., Grabner, M., Baumann, C., Blasinger, F., Nemestothy, S., Stiefelbauer, C., Vogt, G., & Winkler, J. (2020). Woodworking Revisited – Employing State-of-the-Art Video Technologies in Educational Contexts. The Turkish Online Journal of Educational Technology, 19(2), 13. http://www.tojet.net/volumes/v19i2.pdf
Jakl, A., Lienhart, A.-M., Baumann, C., Jalaeefar, A., Schlager, A., Schöffer, L., & Bruckner, F. (2020). Enlightening Patients with Augmented Reality. 9.
Jandl, C., Mader, C., & Iber, M. (2019). AARiP-Virtual Reality App for Oculus Go (1.0) [Computer software].
Bruckner, F. (2019, June 18). Virtual Hybrid Spaces. Notes in Combinations of Live-Action and Animation within Virtual Environments. [Presentation]. 31st Society for Animation Studies Conference: Animatio is a Place, Lisboa, Portugal. http://sas2019.ulusofona.pt/presentations/virtual-hybrid-spaces-notes-on-combinations-of-live-action-and-animation-within-virtual-reality-environments/

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