#Immersive Media (AR, VR, 360°)

Augmented and Virtual Reality as well as 360° videos enable new forms of immersion in the virtual world – for example for use in the world of art and media, in Industry 4.0, and in digital healthcare.

Projects

DEV-GRACE

Development of Master Gamified Reality Applications for Real-world Challenges and Experiences.

VRinMotion

Investigates how characteristics of stop-motion animation and motion-capturing can be conflated with virtual reality in order to enrich the current art discourse.

Dataskop

The research project “Dataskop” develops mobile data visualisation methods integrated into real-life surroundings to combine data displayed in the physical environment and abstract data representa...

Publications

Aigner, W. (2024, April 15). Visualization of Time-Oriented Data. Seminar "Information Technology Outlook" - PhD Programme in Computer Science and Mathematics, Bari, Italy.
Aigner, W., Di Francescomarino, C., Schuster, D., Turkay, C., & Zerbato, F. (2024). Human in the (Process) Mines (Dagstuhl Seminar 23271) -- Working group on Visual Process Mining: from Interaction to Knowledge. Dagstuhl Reports, 13(6), 1–33. https://doi.org/10.4230/DagRep.13.7.1
Aigner, W. (2023, October 30). Multimodal Data Exploration. Seminar "Information Technology Outlook" - PhD Programme in Computer Science and Mathematics, Bari, Italy.
Franziska, B. (2023, June 14). VRinMotion: Experimental Stop-Motion and Puppeteering in Virtual Environments [Vortrag]. Society for Animation Studies 34th Annual Conference – The Animated Environment, Online – Glassboro. https://www.sas34.org/
Franziska, B., & Julian, S. (2023, June 6). Redefining Animated Frames for Virtual Environments [Vortrag]. Animafest Scanner, Zagreb, Croatia. http://www.animafest.hr/en/2023/side_event_pro/read/redefining_animated_frames_for_virtual_environments_franziska_bruckner_st_polten_university_of_applied_sciences_austria_julian_salhofer_st_polten_university_of_applied_sciences_austria
Bruckner, F., & Salhofer, J. (2023, March 26). Artistic Exploration of Stop-Motion Animation in Virtual Reality: Spatializing the Analog Techniques of Replacement, Cut-Out, and Object Animation [Online Vortrag]. IEEE VR ANIVAE Workshop Series on Animation in Virtual and Augmented Environments, Shanghai.
Bruckner, F., Salhofer, J., Gürtler, C., Hattler, M., & Husinsky, M. (2023). Artistic Exploration of Stop-Motion Animation in Virtual Reality: Spatializing the Analog Techniques of 2D Replacement and Object Animation by Using Digital Cutout and Realtime Rendering. 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 7–12. https://doi.org/10.1109/VRW58643.2023.00009
Vulpe-Grigorasi, A. (2023). Cognitive load assessment based on VR eye-tracking and biosensors. Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 589–591. https://doi.org/10.1145/3626705.3632618
Vulpe-Grigorasi, A. (2023). Multimodal machine learning for cognitive load based on eye tracking and biosensors. 2023 Symposium on Eye Tracking Research and Applications, 1–3. https://doi.org/10.1145/3588015.3589534
Stefan, N., & Julian, S. (2023). VRinMotion – ExperiMotion 1 [VR – Installation]. http://www.animafest.hr/en/2023/side_event/read/vrinmotion_experimotion_1

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