Wearable Theatre.The art of immersive storytelling

The artistic research project Wearable Theatre aims at exploring the narrative and dramatic potential of Virtual Reality (VR) representations and will lay the foundation for future forms of storytelling.
Partners
  • Conservatory for Acting OAA-Vienna: Colleen Rae Holmes, Marcus Josef Weiss
  • sound:frame, Eva Fischer
Funding
Austrian Science Fund (FWF) - Programme for Arts-based Research (PEEK)
Runtime
04/01/2017 – 03/31/2020
Status
current

Literature and virtual reality

Whereas traditional forms of artistic expression – such as film, theatre or literature - depend on conventional, linear forms of narration, Virtual reality offers new creative possibilities to increase empathy and immersion. Artistic components like story, setting and sound create 360° VR stories or performances that users can experience via an appropriate headset. This image of a wearable theatre is also, where the project title has taken its origin. The intentional implementation of points of orientation and points of attention, the two key principles of VR, will result in high empathy and user response.

Digital world literature

To properly integrate and utilize the 360° VR medium as an immersive and experimental form for literary material, three novels, known for their existential and atmospheric narrative style, have been chosen: “Demons” by Fyodor Dostoyevsky, “The Fall” by Albert Camus and “Homo Faber” by Max Frisch. An expert panel of artists, researchers, writers, directors, media-artists, composers and media scientists will transform written narrative context into a 360° VR experimental space. The experiments are specifically concentrated on the examination of:

Old stories, new narrative adventures

Key scenes from the novels serve as basis for the dramatic and technical production process, involving the adaption of figures, action and scenic-structural progression in a 360° VR shooting script. A series of 12 experiments will be carried out over the next three years and further increase the interaction between science, technology and art.  From a standpoint of traditional literature and media art, the acquired information is expected to reveal new perspectives on the narrative possibilities of VR dramatization. Moreover, the experiment is supposed to initiate new narrative content in an independent artistic form of expression, perception and experience - the experimental form Wearable Theatre. 

Press Coverage 

Deutschlandfunk, Corso, 03.05.2017: Markus Wintersberger and Markus Josef Weiss talk to Adalbert Siniawski

Publications

Vogt, G., Wintersberger, M., Weiss, M. J., Holmes, C. R., Wagensommerer, T., Munk, C., & Kühn, U. (2019). EuroVR International Conference - EuroVR 2019. Presentation presented at the EuroVR 2019, Tallinn, Estonia.
Wintersberger, M., Munk, C., Wagensommerer, T., Vogt, G., Kühn, U., Weiss, M. J., & Holmes, C. R. (2019). “The Messy Shape of Problems” – Past, Present and Future Perspectives of Design. Performance and Presentation presented at the The Messy Shape of Problems, Ars Electronica Festival Linz.
Wintersberger, M. (2019). Der Hände Werk. Digital Design - Experimentelle Medien. Vortrag im Rahmen des künstlerischen Symposium "Der Hände Werk" zum Thema "XR = extended Reality". Lecture presented at the Der Hände Werk, Schallaburg Niederösterreich.
Wintersberger, M., & Holmes, C. R. (2019). Performing the Avatar. Actor & Avatar Conference - Acting the Future. Colleen Rae Holmes, Open Acting Academy Wien, and Prof. Markus Wintersberger, St. Pölten University of Applied Sciences. Lecture presented at the Actor & Avatar, Züricher Hochschule der Künste.
Wintersberger, M. (2019). Spatial Turn: XR, Spatial Design and Holography. Lecture presented at the Spatial Turn, Akademie Graz.
Wintersberger, M., Weiss, M. J., Holmes, C. R., Wagensommerer, T., Kühn, U., Munk, C., & Vogt, G. (2019). NOMED. Wearable Theatre Showcase. XR Performance und Installation. Performance, Galerie ZENTRALE Wien.
Wintersberger, M., Weiss, M. J., Wagensommerer, T., Munk, C., Rae Holmes, C., Vogt, G., & Kühn, U. (2019). NOMED & AEON. VR Installation - XR Volkstheater | Wearable Theatre in der Präsidentenloge Volkstheater Wien. Performance and Presentation presented at the Tag der offenen Tür 2019, Volkstheater Wien.
Wintersberger, M., Weiss, M. J., Holmes, C. R., Kühn, U., Wagensommerer, T., Munk, C., & Vogt, G. (2019). European Researchers Night. AEON & NOMED. Wearable Theatre. The Art of immersive Storytelling. Presentation presented at the European Reseacrhers Night, Universität für angewandte Kunst Wien.
Wintersberger, M., Wagensommerer, T., & Munk, C. (2019). VR-Schwerpunkt: Wenn das Kino die Leinwand verlässt. Wearable Theatre. Lecture presented at the VR-Schwerpunkt, Designforum Graz.
Wintersberger, M., Nagl, A., Schlager, J., Mariacher, J., & Essl, K. (2019). Kugelkopf ext. 6: Out of the Box. Festival Ars Electronica 2019. Performance and Presentation presented at the Ars Electronica Festival Linz, Ars Electronica Festival Linz.
Wintersberger, M. (2018). Der Zeit ihr Kunst, der Kunst ihre Forschung [Tweet].
Wintersberger, M. (2018). LITERATUR & VIRTUAL REALITY. Über die digitalen Formen des Geschichtenerzählens. Gespräch mit dem Regisseur Mika Johnson und dem Medienwissenschaftler Markus Wintersberger. Lecture presented at the Franfurter Buchmesse, Frankfurter Buchmesse.
Wintersberger, M., Weiss, M. J., Holmes, C. R., Wagensommerer, T., Munk, C., Kühn, U., & Vogt, G. (2018). NACHTGERÜCHE – Wearable Theatre. Volx/Margareten: Wien 5 – Die Kunst der Nachbarschaft. Performance and Presentation presented at the Die Kunst der Nachbarschaft, Open Acting Academy Wien – Konservatorium für Schauspiel.
Wintersberger, M., Weiss, M. J., Holmes, C. R., Wagensommerer, T., Munk, C., Kühn, U., & Vogt, G. (2018). Lange Nacht der Forschung. Wearable Theatre: Partizipatives Mixed Reality Setting in der FH Lounge. Presentation presented at the Lange Nacht der Forschung, FH St. Pölten.
Wintersberger, M., Weiss, M. J., & Munk, C. (2018). VR-Schwerpunkt: Virtueller Raum & digitale Technologien im Film - Mixed Reality Identity. Lecture and Workshop presented at the Diagonale Graz, Schubertkino Graz.
Wintersberger, M., & Weiss, M. J. (2018). VRVienna goes Art. Einblicke in das künstlerisches Forschungsprojekt „Wearable Theatre. The Art of Immersive Storytelling.“. Lecture presented at the VRVienna goes Art, VREI VR-Café Wien.
Wintersberger, M., Weiss, M. J., Holmes, C. R., Munk, C., Wagensommerer, T., Kühn, U., & Vogt, G. (2018). NACHTGERÜCHE. Wearable Theatre | Volx/Margareten: Wien 5 – Die Kunst der Nachbarschaft [Tweet].
Wintersberger, M. (2018). Getting into Shapes - What"s Inside the Cube? [Tweet].
Wintersberger, M., Fischer, E., Wagensommerer, T., Munk, C., & Weiss, M. J. (2017). Creators Lab zum Thema Virtual Reality. Kreativlabor in Kooperation mit sound:frame. Presentation and Workshop presented at the Creators Lab, Witschaftsagentur Wien.
Wintersberger, M., Weiss, M. J., Holmes, C. R., Wagensommerer, T., Munk, C., Vogt, G., … Püringer, J. (2017, 2020). Wearable Theatre. The Art of Immersive Storytelling. Portfolio / Website. FWF PEEK Art based research. 2017 -2020. FH St. Pölten.
Wintersberger, M., Weiss, M. J., & Siniawski, A. (2017). Virtual Reality in der Literatur. Im Kopf von Homo Faber. Nach Computerspielen und Kinofilmen erreichen die Virtual-Reality-Brillen auch die Literatur. Presentation and Interview presented at the Im Kopf von Homo Faber, ORF Landesstudio St. Pölten.
Wintersberger, M., Wagensommerer, T., Munk, C., Nagl, A., Hofbauer, G., Holmes, C. R., & Weiss, M. J. (2017). virtu.real – zur aesthetik des digitalen — Fachhochschule St. Pölten. Fachhochschule St. Pölten, Österreich.
Wintersberger, M., Weiss, M. J., Fischer, E., Pirker, J., & Anima, A. (2017). VR – Film im virtuellen Raum. VR – Hype oder Zukunft? Talk. Lecture presented at the VR – Film im virtuellen Raum, Schubertkino Graz.
Wintersberger, M., Weiss, M. J., Holmes, C. R., Wagensommerer, T., Munk, C., Kühn, U., … Püringer, J. (2017, 2020). Wearable Theatre. The Art of Immersive Storytelling. FWF PEEK Art based research. 2017 -2020. FH St. Pölten.
Wintersberger, M., Weiss, M. J., Holmes, C. R., Wagensommerer, T., Munk, C., Kühn, U., & Püringer, J. (2017). Wearable Theatre Forschungsfest im Palais Niederösterreich - Land Niederösterreich. Palais Niederösterreich, Herrengasse 13, 1010 Wien.
Wintersberger, M., Weiss, M. J., Holmes, C. R., Wagensommerer, T., Munk, C., Püringer, J., & Kühn, U. (2017). Forschungsfest Niederösterreich. Wearable Theatre. The Art of Immersive Storytelling. Interaktive Station. Performance and Presentation presented at the Forschungsfest Niederösterreich, Palais Niederösterreich, Herrengasse 13, 1010 Wien.
Markus Wintersberger. (1991, 2019). medienwerkstatt006. Online Art based Research Portfolio - Open Data / Open Knowledge. Portfolio, FH St. Pölten.

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Lecturer
Deputy Academic Director Digital Design (MA)
Department of Media and Digital Technologies
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