Digital Media create virtual worlds, change our communication habits, the way we live together and how we treat personal data, and they enable new business models and media branches. Research on this topic analyses applications and implications – from social aspects to IT security.
Platform for digital makers, for interaction, efficient sharing of knowledge & experiences and nationwide coordination of activities
Establishing advanced analysis methods for modelling, classification and similarity retrieval of gait patterns to enable novel data-driven ways to access 3D gait databases
The project combines current technological expertise on Augmented and Virtual Reality with interdisciplinary research about immersive storytelling.
The „Laboratory for Capturing Motion and Augmenting Environment in Motor Rehabilitation“ will enable innovative projects and excellent research in Austria
Exploration of music therapeutic processes and relationships in selected areas of neurological rehabilitation
Developing methods for the analysis of large amounts of data without compromising data protection.
Location is key – especially when it comes to real estate value. “ImmBild” aims at developing a new method for estimating property value using computer vision of satellite data.
Further developing digital teaching and learning materials involving teachers, students, parents and grandparents
Multi-Device Ecologies Towards Elaborate User Experience discusses issues of relevance regarding interaction design and user experience design and aims at an integrated use of media technology devices...
The artistic research project Wearable Theatre aims at exploring the narrative and dramatic potential of Virtual Reality (VR) representations and will lay the foundation for future forms of storytelli...
Jandl, C., Mader, C., & Iber, M. (2019). AARiP-Virtual Reality App for Oculus Go (Version 1.0).
Bruckner, F. (2019, June). Virtual Hybrid Spaces. Notes in Combinations of Live-Action and Animation within Virtual Environments. Presentation presented at the 31st Society for Animation Studies Conference: Animatio is a Place, Lisboa, Portugal.
Bruckner, F., Fischer, E., Chihan Stanley, G., & Ladenhauf, G. (2019, May). Virtual and Augmented Reality as an artistic medium and a tool for communication. Panel Diskussion presented at the Soundframe Walkie Talkie, Vienna.
Bruckner, F., & Horsak, B. (2019). Labore für virtuelle Welten und Gesundheit [Radiobeitrag]. St. Poelten, Austria.
Slijepcevic, D., Raberger, A.-M., Zeppelzauer, M., Dumphart, B., Breiteneder, C., & Horsak, B. (2019). On the usefullness of statistical parameter mapping for feature selection in automated gait classification. In Book of Abstracts of the 25th Conference of the European Society of Biomechanics (ESB). Vienna, Austria.
Slijepcevic, Djordje, Zeppelzauer, Matthias, Schwab, Caterine, Raberger, Anna-Maria, Breiteneder, Christian, & Horsak, Brian. (2019). Input Representations and Classification Strategies for Automated Human Gait Analysis. Gait & Posture, in Revision.
Schöffer, L., & Schlager, A. (2019). Enlightening Patients with Augmented Reality [Android].
Seidl, Markus, & Zeppelzauer, Matthias. (2019). Towards Distinction of Rock Art Pecking Styles with a Hybrid 2D/3D Approach. In Proceedings of the International Conference on Content-based Multimedia Indexing (CBMI) (p. 4). Dublin, Irland.
Stoiber, C., Rind, A., Grassinger, F., Gutounig, R., Goldgruber, E., Sedlmair, M., … Aigner, W. (2019). netflower: Dynamic Network Visualization for Data Journalists. Computer Graphics Forum (EuroVis "19), 38(3).
Vogt, G., Wintersberger, M., Weiss, M. J., Holmes, C. R., Wagensommerer, T., Munk, C., & Kühn, U. (2019). EuroVR International Conference - EuroVR 2019. Presentation presented at the EuroVR 2019, Tallinn, Estonia.