#Digital Media

Projects

Wearable Theatre.The art of immersive storytelling

The artistic research project Wearable Theatre aims at exploring the narrative and dramatic potential of Virtual Reality (VR) representations and will lay the foundation for future forms of storytelling.

MEETeuX

Multi-Device Ecologies Towards Elaborate User Experience discusses issues of relevance regarding interaction design and user experience design and aims at an integrated use of media technology devices such as mobile devices, multi-touch tabletops or large surfaces in multi-device ecologies.

Cultural Heritage - Woodworking revisited

Old knowledge - ready for the future. The sparkling science project HR (Holzhandwerk revisited) combines traditional artisanship and new forms of communication, scientific research and a young approach to knowledge.

DALICC – Data Licenses Clearance Center

DALICC is a software framework that supports the automated clearance of rights thus supporting the legally secure and time-efficient reutilization of third party data sources.

SoniTalk

While interconnectedness amongst our devices increases rapidly, SoniTalk aims at developing an open protocol for ultrasonic device communication that fully preserves the privacy of the user.

VALiD - Visual Analytics in Data-Driven Journalism

Visual Analytics in Data-Driven Journalism: As data journalists face increasingly complex and heterogeneous data, the research project works on suitable Visual Analytics methods and their integration into journalistic workflows.

Publications

Zeppelzauer, M. (2018, January). Ultrasonic Communication Risks and Chances of a Novel Technology. Invited Talk presented at the Netzpolitischer Abend, Wien, Austria.
Michelberger, F. (2018, March). CargoRider - A new mobility service for cargo ships. Presented at the Successful R&I in Europe - 9th European Networking Event 2018, Düsseldorf, Germany.
Blauensteiner, B., & Michelberger, F. (2018). Cargo Rider - Attracting New Audiences for Cargo Ships. Presented at the Transport Research Arena (TRA) 2018, Vienna.
Doppler, J., Gradl, C., Sommer, S., & Rottermanner, G. (2018). Improving User Engagement and Social Participation of Elderly People Through a TV and Tablet-Based Communication and Entertainment Platform. In K. Miesenberger & G. Kouroupetroglou (Eds.), Computers Helping People with Special Needs (pp. 365–373). Cham: Springer International Publishing.
Niederer, C., Blumenstein, K., Wagner, M., Emrich, S., & Aigner, W. (2018). Visualizing Text Data in Space and Time to Augment a Political News Broadcast on a Second Screen. In 9th International Conference on Information Visualization Theory and Applications (IVAPP 2018). Madeira: SCITEPRESS.
Schönhofer, A., Hubner, S., Rashed, P., Aigner, W., Judmaier, P., & Seidl, M. (2018). ViennAR: User-Centered-Design of a Bring Your Own Device Mobile Application with Augmented Reality. In Augmented Reality, Virtual Reality, and Computer Graphics (pp. 275–291). Springer. https://doi.org/10.1007/978-3-319-95282-6_21
Niederer, C., Größbacher, S. G., Aigner, W., Judmaier, P., & Seidl, M. (2017). Comic Experience: Narrative & Collaborative Drawing on a Multi-Touch Table in an Art Museum. In Proceedings of the 10th Forum Media Technology 2017. St. Pölten: CEUR-WS.
Blumenstein, K., Eggert, B. M., Grandl, M., Kasser-Höpfner, E., Kratzer, K., Löcker-Herschkowitz, J. A., … Wiencek, F. (2017). KuKoNö – KulturKontext Niederösterreich. In Proceedings of the 10th Forum Media Technology and 3rd All Around Audio Symposium (pp. 78–82). CEUR-WS.
Blumenstein, K., Kaltenbrunner, M., Seidl, M., Breban, L., Thür, N., & Aigner, W. (2017). Bringing Your Own Device into Multi-device Ecologies - A Technical Concept. In Proceedings of the 2017 ACM on Interactive Surfaces and Spaces. ACM. https://doi.org/10.1145/3132272.3132279
Blauensteiner, B., Michelberger, F., & Judmaier, P. (2017). Cargorider – A Boat Trip On A Cargo Ship. In PIANC-SMART Rivers Conference (pp. 127–134). Pittsburgh, USA: PIANC.

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