#Digital Media

Digital Media create virtual worlds, change our communication habits, the way we live together and how we treat personal data, and they enable new business models and media branches. Research on this topic analyses applications and implications – from social aspects to IT security.

Projects

ImmBild - Location Assessment by Computer Vision

Location is key – especially when it comes to real estate value. “ImmBild” aims at developing a new method for estimating property value using computer vision of satellite data.

MEETeuX

Multi-Device Ecologies Towards Elaborate User Experience discusses issues of relevance regarding interaction design and user experience design and aims at an integrated use of media technology devices...

Wearable Theatre.The art of immersive storytelling

The artistic research project Wearable Theatre aims at exploring the narrative and dramatic potential of Virtual Reality (VR) representations and will lay the foundation for future forms of storytelli...

Publications

Jandl, C., Mader, C., & Iber, M. (2019). AARiP-Virtual Reality App for Oculus Go (Version 1.0).
Bruckner, F. (2019, June). Virtual Hybrid Spaces. Notes in Combinations of Live-Action and Animation within Virtual Environments. Presentation presented at the 31st Society for Animation Studies Conference: Animatio is a Place, Lisboa, Portugal.
Bruckner, F., Fischer, E., Chihan Stanley, G., & Ladenhauf, G. (2019, May). Virtual and Augmented Reality as an artistic medium and a tool for communication. Panel Diskussion presented at the Soundframe Walkie Talkie, Vienna.
Bruckner, F., & Horsak, B. (2019). Labore für virtuelle Welten und Gesundheit [Radiobeitrag]. St. Poelten, Austria.
Slijepcevic, D., Raberger, A.-M., Zeppelzauer, M., Dumphart, B., Breiteneder, C., & Horsak, B. (2019). On the usefullness of statistical parameter mapping for feature selection in automated gait classification. In Book of Abstracts of the 25th Conference of the European Society of Biomechanics (ESB). Vienna, Austria.
Slijepcevic, Djordje, Zeppelzauer, Matthias, Schwab, Caterine, Raberger, Anna-Maria, Breiteneder, Christian, & Horsak, Brian. (2019). Input Representations and Classification Strategies for Automated Human Gait Analysis. Gait & Posture, in Revision.
Schöffer, L., & Schlager, A. (2019). Enlightening Patients with Augmented Reality [Android].
Seidl, Markus, & Zeppelzauer, Matthias. (2019). Towards Distinction of Rock Art Pecking Styles with a Hybrid 2D/3D Approach. In Proceedings of the International Conference on Content-based Multimedia Indexing (CBMI) (p. 4). Dublin, Irland.
Stoiber, C., Rind, A., Grassinger, F., Gutounig, R., Goldgruber, E., Sedlmair, M., … Aigner, W. (2019). netflower: Dynamic Network Visualization for Data Journalists. Computer Graphics Forum (EuroVis "19), 38(3).
Vogt, G., Wintersberger, M., Weiss, M. J., Holmes, C. R., Wagensommerer, T., Munk, C., & Kühn, U. (2019). EuroVR International Conference - EuroVR 2019. Presentation presented at the EuroVR 2019, Tallinn, Estonia.

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