#Digital Media

Digital Media create virtual worlds, change our communication habits, the way we live together and how we treat personal data, and they enable new business models and media branches. Research on this topic analyses applications and implications – from social aspects to IT security.

Projects

Publications

Rottermanner, G., Graf, P., Judmaier, P., & Michelberger, F. (2021). Prototypische Entwicklung & Evaluation einer Plattform zur Buchung von Frachtschiffreisen. 14. Forschungsforum 2021, Wien. http://ffhoarep.fh-ooe.at/handle/123456789/1395
Boucher, M., Blumenstein, K., Oliveira, V. A. D. J., & Seidl, M. (2021). BYOD - Bringing Your Own Device into Single-Surface Interaction Models. TEI 2021. TEI 2021, Salzburg, Austria.
Blumenstein, K. (2020). Interweaving Physical Artifacts with Data Visualization on Digital Media in Museums [Doctoral Dissertation, TU Wien]. https://phaidra.fhstp.ac.at/detail/o:4144
Bruckner, Franziska, F. (2020, July 9). Virtual Worlds, Virtual Realities [Keynote Lecture]. GLOBE PLAYHOUSE – EXPANDED ANIMATION WORLDS – Masterclass Artistic Research, Potsdam. https://www.filmuniversitaet.de/studium/studienangebot/filmuni-summer-school/masterclass-artistic-research/
Iber, M., Lechner, P., Jandl, C., Mader, M., & Reichmann, M. (2020). Auditory augmented process monitoring for cyber physical production systems. Personal and Ubiquitous Computing. https://doi.org/10/ghz24q
Oliveira, V. A. D. J., Stoiber, C., Grüblbauer, J., Musik, C., Ringot, A., & Gebesmair, A. (2020). SAMBAVis: Design Study of a Visual Analytics Tool for the Music Industry Powered by YouTube Comments. Eurovis 2020, Norrköping, Sweden. https://doi.org/https://doi.org/10.2312/evs.20201041
Horsak, B., Schwab, C., Leboeuf, F., & Kranzl, A. (2020). Reliability of walking and stair climbing kinematics in a young obese population using a standard kinematic and the CGM2 model. Gait & Posture, 83(96–99). https://doi.org/10.1016/j.gaitpost.2020.10.017
Bernard, Jürgen, Hutter, M., Sedlmair, M., Zeppelzauer, Matthias, & Munzner, Tamara. (2020). A Taxonomy of Property Measures to Unify Active Learning and Human-Centered Approaches To Data Labeling. ACM Transactions on Interactive Intelligent Systems (TiiS), to appear.
von Suess, R., Grabner, M., Baumann, C., Blasinger, F., Nemestothy, S., Stiefelbauer, C., Vogt, G., & Winkler, J. (2020). Woodworking Revisited – Employing State-of-the-Art Video Technologies in Educational Contexts. The Turkish Online Journal of Educational Technology, 19(2), 13. http://www.tojet.net/volumes/v19i2.pdf
Horsak, B., Simonlehner, M., Schöffer, L., Maureder, J., Schwab, C., Raberger, A. M., Zeller, M., & Husinsky, M. (2020). Applicability and usability of an immersive virtual reality-based balance control exergame for prosthetic users: A pilot study with healthy individuals. Gait & Posture. ESMAC 29th Annual Meeting, Virtual Meeting. https://doi.org/10.1016/j.gaitpost.2020.07.113

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