MEETeuX

Overview

Multi-Device Ecologies Towards Elaborate User Experience discusses issues of relevance regarding interaction design and user experience design and aims at an integrated use of media technology devices such as mobile devices, multi-touch tabletops or large surfaces in multi-device ecologies.
External Staff
Univ.Prof. Martin Kaltenbrunner,University of Art and Design Linz
Laura Breban
Partners
  • University of Art and Design Linz
Funding
Austrian Research Promotion Agency - COIN
Runtime
01/01/2017 – 12/31/2019
Status
current

Interaction design today

Media technology today already offers a variety of technologies, which provide users with a direct interface. Smartphones have become omnipresent, multi-touch tabletops are well-developed and even large surfaces are installed cost-effectively in significant sizes in form of monitor walls or projections.
In semi-public spaces however, a lack of tested interaction designs and user experience concepts creates difficulty to apply those technologies in an easy, integrated and beneficial manner.

Smartphone as a source of knowledge

MEETeUX creates scenarios based on the integration of various terminal devices, and therefore shows the usage of multi-device ecologies in semi-public spaces. An important aspect of MEETeUX is the integration of the user’s terminal devices (“Bring Your Own Device”, usually smartphones) in consisting device ecologies. The usage of their own devices allows an adaption to the user’s special needs, thus improving the accessibility. In MEETeUX, selected scenarios, e.g. knowledge transfer in a museum, will be implemented and evaluated for a user centered design approach. Museums and science centers have high interest in using said technologies and are therefore an adequate example.

Project goals

Project results are general guidelines and best practice examples as well as a fully functional prototype that involves the visitor’s own device (“Bring your own device”) in existing multi-device ecologies.

Find out more on our project website!

Publications

Schönhofer, A., Hubner, S., Rashed, P., Aigner, W., Judmaier, P., & Seidl, M. (2018). ViennAR: User-Centered-Design of a Bring Your Own Device Mobile Application with Augmented Reality. In Augmented Reality, Virtual Reality, and Computer Graphics (pp. 275–291). Springer. https://doi.org/10.1007/978-3-319-95282-6_21
Blumenstein, K., Eggert, B. M., Grandl, M., Kasser-Höpfner, E., Kratzer, K., Löcker-Herschkowitz, J. A., … Wiencek, F. (2017). KuKoNö – KulturKontext Niederösterreich. In Proceedings of the 10th Forum Media Technology and 3rd All Around Audio Symposium (pp. 78–82). CEUR-WS.
Blumenstein, K., Kaltenbrunner, M., Seidl, M., Breban, L., Thür, N., & Aigner, W. (2017). Bringing Your Own Device into Multi-device Ecologies - A Technical Concept. In Proceedings of the 2017 ACM on Interactive Surfaces and Spaces. ACM. https://doi.org/10.1145/3132272.3132279
Seidl, M. (2017, September). Digitally Enhancing Museum Experience & Understanding of Archeological Artefacts. Invited Talk presented at the 15th Eurographics Workshop on Graphics and Cultural Heritage, Graz, Austria.
Blumenstein, K. (2017, September). Multi-device Ecologies in Museums. Invited Talk presented at the Netzpolitischer Abend, St. Pölten, Austria.
Blumenstein, K., Niederer, C., Wagner, M., Pfersmann, W., Seidl, M., & Aigner, W. (2017). Visualizing Spatial and Time-Oriented Data in a Second Screen Application. In Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services. ACM.
Blumenstein, K., Leitner, B., Thür, N., Kirchknopf, A., Seidl, M., & Aigner, W. (2017). LiveVis: Visualizing Results of Second Screen Surveys in Real Time at TV Stages. In Workshop Vis in Practice - Visualization Solutions in the Wild, IEEE VIS 2017. Phoenix, Arizona USA: IEEE.

Press articles

Dinosaurier aus Fleisch und Blut
01/06/2019

Publication date: 21.08.2017
Medium: profil

Smartphones und Tablets machen Museumsbesuche zum multimedialen und interaktiven Erlebnis - das verspricht zumindest das Projekt MEETeUX, das von der FH St. Pölten koordiniert wird. Dabei geht es um die Entwicklung digitaler Formen der Ausstellungsgestaltung.

Hackermarathon in St. Pölten
01/06/2019

Publication date: 02.10.2017
Medium: ORF.at
Author: Anna Hausmann

Die Digitalisierung hat Einzug gehalten in Österreichs Kulturinstitutionen - ihr volles Potenzial wird aber längst noch nicht ausgeschöpft. An der Fachhochschule (FH) St. Pölten haben sich vor Kurzem 20 Expertinnen und Experten aus Kunst, Wissenschaft und Technik zu einem „Hackathon“ getroffen, bei dem an der digitalen Zukunft von Museen getüftelt wurde.

You want to know more? Feel free to ask!

FH-Prof. Dipl.-Ing. Dr. Markus Seidl Bakk.
Head of Research Institute
Institute of Creative\Media/Technologies
Head of
Media Computing Research Group
Lecturer
Department of Media and Digital Technologies
Location: Matthias Corvinus-Straße 15
M: +43/676/847 228 245