Multi-Device Ecologies Towards Elaborate User Experience discusses issues of relevance regarding interaction design and user experience design and aims at an integrated use of media technology devices such as mobile devices, multi-touch tabletops or large surfaces in multi-device ecologies.

Interaction design today

Media technology today already offers a variety of technologies, which provide users with a direct interface. Smartphones have become omnipresent, multi-touch tabletops are well-developed and even large surfaces are installed cost-effectively in significant sizes in form of monitor walls or projections.
In semi-public spaces however, a lack of tested interaction designs and user experience concepts creates difficulty to apply those technologies in an easy, integrated and beneficial manner.

Smartphone as a source of knowledge

MEETeUX creates scenarios based on the integration of various terminal devices, and therefore shows the usage of multi-device ecologies in semi-public spaces. An important aspect of MEETeUX is the integration of the user’s terminal devices (“Bring Your Own Device”, usually smartphones) in consisting device ecologies. The usage of their own devices allows an adaption to the user’s special needs, thus improving the accessibility. In MEETeUX, selected scenarios, e.g. knowledge transfer in a museum, will be implemented and evaluated for a user centered design approach. Museums and science centers have high interest in using said technologies and are therefore an adequate example.

Project goals

Project results are general guidelines and best practice examples as well as a fully functional prototype that involves the visitor’s own device (“Bring your own device”) in existing multi-device ecologies.

Find out more on our project website!


Blumenstein, K., Oliveira, V., Boucher, M., Größbacher, S., Seidl, M., & Aigner, W. (2021). Situated Visualization of Historical Timeline Data on Mobile Devices: Design Study for a Museum Application. Human-Computer Interaction – INTERACT 2021, 536–557.
Boucher, M., Blumenstein, K., Oliveira, V. A. D. J., & Seidl, M. (2021). BYOD - Bringing Your Own Device into Single-Surface Interaction Models. TEI 2021. TEI 2021, Salzburg, Austria.
Blumenstein, K. (2020). Interweaving Physical Artifacts with Data Visualization on Digital Media in Museums [Doctoral Dissertation, TU Wien].
Petrovic-Majer, S. (2020). Participatory Design & Co - Fragmente einer Sprache.
Blumenstein, K., Oliveira, V. A. D. J., Größbacher, S., Boucher, M., Seidl, M., & Aigner, W. (2019). Design of Time-Oriented Visualization for Mobile Applications in Museums: A Comparative Evaluation. Adjunct Proceedings CHItaly19, 39–43.
Blumenstein, K. (2019). Interweaving Physical Artifacts with Visualization on Digital Media in Museums. Adjunct Proceedings CHItaly19, 26–28.
Schönhofer, A., Hubner, S., Rashed, P., Aigner, W., Judmaier, P., & Seidl, M. (2018). ViennAR: User-Centered-Design of a Bring Your Own Device Mobile Application with Augmented Reality. Augmented Reality, Virtual Reality, and Computer Graphics, 275–291.
Blumenstein, K. (2018). Interweaving Physical Artifacts with Visualization on Digital Media in Museums. Companion Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces - ISS "18 Companion, 1–6.
Blumenstein, K., Eggert, B. M., Grandl, M., Kasser-Höpfner, E., Kratzer, K., Löcker-Herschkowitz, J. A., Neubauer, G., & Wiencek, F. (2017). KuKoNö – KulturKontext Niederösterreich. Proceedings of the 10th Forum Media Technology and 3rd All Around Audio Symposium, 78–82.
Blumenstein, K., Kaltenbrunner, M., Seidl, M., Breban, L., Thür, N., & Aigner, W. (2017). Bringing Your Own Device into Multi-device Ecologies - A Technical Concept. Proceedings of the 2017 ACM International Conference on Interactive Surfaces and Spaces, 306–311.
Seidl, M. (2017, September 26). Digitally Enhancing Museum Experience & Understanding of Archeological Artefacts [Invited talk]. 15th Eurographics Workshop on Graphics and Cultural Heritage, Graz, Austria.
Blumenstein, K. (2017, September 21). Multi-device Ecologies in Museums [Invited talk]. Netzpolitischer Abend, St. Pölten, Austria.
Blumenstein, K., Niederer, C., Wagner, M., Pfersmann, W., Seidl, M., & Aigner, W. (2017). Visualizing Spatial and Time-Oriented Data in a Second Screen Application. Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services.
Blumenstein, K., Leitner, B., Thür, N., Kirchknopf, A., Seidl, M., & Aigner, W. (2017). LiveVis: Visualizing Results of Second Screen Surveys in Real Time at TV Stages. Workshop Vis in Practice - Visualization Solutions in the Wild, IEEE VIS 2017.

Press articles

Dinosaurier aus Fleisch und Blut

Medium: profil

Smartphones und Tablets machen Museumsbesuche zum multimedialen und interaktiven Erlebnis - das verspricht zumindest das Projekt MEETeUX, das von der FH St. Pölten koordiniert wird. Dabei geht es um die Entwicklung digitaler Formen der Ausstellungsgestaltung.

Hackermarathon in St. Pölten

Author: Anna Hausmann

Die Digitalisierung hat Einzug gehalten in Österreichs Kulturinstitutionen - ihr volles Potenzial wird aber längst noch nicht ausgeschöpft. An der Fachhochschule (FH) St. Pölten haben sich vor Kurzem 20 Expertinnen und Experten aus Kunst, Wissenschaft und Technik zu einem „Hackathon“ getroffen, bei dem an der digitalen Zukunft von Museen getüftelt wurde.

You want to know more? Feel free to ask!

Academic Director Creative Computing (BA)
Department of Media and Digital Technologies
Location: A - Campus-Platz 1
M: +43/676/847 228 245
External Staff
Laura Breban
Univ.Prof. Martin Kaltenbrunner, University of Art and Design Linz
Dipl.-Ing. Niklas Thür, BSc
  • University of Art and Design Linz
Austrian Research Promotion Agency - COIN
01/01/2017 – 06/30/2020
Involved Institutes, Groups and Centers
Institute of Creative\Media/Technologies
Research Group Media Computing