#Digital Heritage

Research in the field of Digital Heritage preserves, analyses and passes on the cultural heritage of humankind.

Projects

MEETeuX

Multi-Device Ecologies Towards Elaborate User Experience discusses issues of relevance regarding interaction design and user experience design and aims at an integrated use of media technology devices...

Cultural Heritage - Woodworking revisited

Old knowledge - ready for the future. The sparkling science project HR (Holzhandwerk revisited) combines traditional artisanship and new forms of communication, scientific research and a young approac...

Media production celebrating 90 years of Kössler

Employing experimental techniques, the research group Media Creation at the St. Pölten UAS created a documentary on occasion of turbine producer Kössler’s 90-year anniversary.

Pitoti 3D

Italy’s petroglyphs were carved into rock faces by prehistoric cultures. This project sets out to investigate and document the 3D nature of these petroglyphs for the first time.

Interactive navigation and sounds of the regions at State Museum Lower Austria

Video installation with interactive navigation for the "Lower Austria Room" at the State Museum Lower Austria

Multi-touch Rocks: Playing with Tangible Virtual Heritage

There are over 50,000 petroglyphs engraved in rock panels at the Val Camonica valley UNESCO world heritage site in northern Italy. The engravings are not always visible and are often on steep slopes w...

Publications

Seidl, Markus, & Zeppelzauer, Matthias. (2019). Towards Distinction of Rock Art Pecking Styles with a Hybrid 2D/3D Approach. In Proceedings of the International Conference on Content-based Multimedia Indexing (CBMI) (p. 4). Dublin, Irland.
Blumenstein, K., Oliveira, V. A. D. J., Größbacher, S., Boucher, M., Seidl, M., & Aigner, W. (2019). Design of Time-Oriented Visualization for Mobile Applications in Museums: A Comparative Evaluation. In Adjunct Proceedings CHItaly19 (p. 5). Padova, Italy.
Zeppelzauer, M., Zielinski, B., Juda, M., & Seidl, M. (2018). A Study on Topological Descriptors for the Analysis of 3D Surface Texture. Journal on Computer Vision and Image Understanding (CVIU), 167, 74–88. https://doi.org/10.1016/j.cviu.2017.10.012
Schönhofer, A., Hubner, S., Rashed, P., Aigner, W., Judmaier, P., & Seidl, M. (2018). ViennAR: User-Centered-Design of a Bring Your Own Device Mobile Application with Augmented Reality. In Augmented Reality, Virtual Reality, and Computer Graphics (pp. 275–291). Springer. https://doi.org/10.1007/978-3-319-95282-6_21
Grabner, M., & von Suess, R. (2018). Herstellung eines Zaunrings 360° | Holzhandwerk revisited [360° Video].
Grabner, M., & von Suess, R. (2018). Herstellung eines Holznagels | Holzhandwerk revisited [Videobeitrag].
Grabner, M., & von Suess, R. (2018). Behauen von Rundholz 360° | Holzhandwerk revisited [360° Video].
Blumenstein, K. (2018). Interweaving Physical Artifacts with Visualization on Digital Media in Museums. In Companion Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces - ISS "18 Companion (pp. 1–6). Tokyo, Japan: ACM Press. https://doi.org/10.1145/3280295.3280297
Blumenstein, K., Eggert, B. M., Grandl, M., Kasser-Höpfner, E., Kratzer, K., Löcker-Herschkowitz, J. A., … Wiencek, F. (2017). KuKoNö – KulturKontext Niederösterreich. In Proceedings of the 10th Forum Media Technology and 3rd All Around Audio Symposium (pp. 78–82). CEUR-WS.
Blumenstein, K., Kaltenbrunner, M., Seidl, M., Breban, L., Thür, N., & Aigner, W. (2017). Bringing Your Own Device into Multi-device Ecologies - A Technical Concept. In Proceedings of the 2017 ACM International Conference on Interactive Surfaces and Spaces (pp. 306–311). ACM. https://doi.org/10.1145/3132272.3132279

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