BRELOMATE

The project BRELOMATE aims at providing socially isolated senior citizens with all the possibilities offered by existing information services and social networks on the Internet.

BRELOMATE

Easy access to applications for senior citizens

An access as easy and uncomplicated as possible is reached by simplifying the usually range of functions and bulky navigation structures of mobile communication devices. In addition, a specific didactic concept will be development to stimulate and support learning processes in the target group of elderly people. By incorporating feedback of the target group in the process of developing, the applications will be adapted to the demands of their users. The interdisciplinary project combines technological procedures with social measures.

Video

Press coverage

Schnapsen gegen die Einsamkeit
01/16/2015

Medium: Die Presse

Tablets gegen soziale Isolation von Senioren
12/18/2014

Medium: Computerwelt
Author: Michaela Holy

Ältere Menschen sind häufiger von sozialer Isolation betroffen als Jüngere. Kommunikationstechnik könnten helfen, dem entgegen zu wirken. Doch es scheitert meist an der komplexen Handhabung der Geräte. Im Projekt BRELOMATE untersucht die FH St. Pölten, wie Senioren an die Technik herangeführt werden könnten.

Publications

Aigner, W. (2018, June 19). Media-Assisted Healthcare \& Living: Daten besser nutzbar machen mit Interaktiven Technologien [Keynote]. ADV e-Health Conference, Vienna.
Doppler, J., Rottermanner, G., Sommer, S., Pflegerl, J., Judmaier, P., & Gradl, C. (2018). Spielerisch zur neuen Technik. User Centered Design verbessert Technologieakzeptanz im Alter (Vol. 23). Springer.
Rottermanner, G., Judmaier, P., Aeraky, S. E., Gradl, C., & Sommer, S. (2018). Brelomate: A Multiscreen Communication and Gaming Platform to Enhance Social Inclusion. Proceedings of the 10th Nordic Conference on Human-Computer Interaction, 928–931. https://doi.org/10.1145/3240167.3240229
Rottermanner, G., Judmaier, P., El Aeraky, S., Gradl, C., & Sommer, S. (2018). Brelomate: Eine digitale Plattform zur Förderung sozialer Teilhabe. Mensch Und Computer 2018 - Workshopband, 949–953. https://doi.org/10.18420/muc2018-demo-0376
Doppler, J., Rottermanner, G., Sommer, S., Judmaier, P., Pflegerl, J., & Gradl, C. (2018). Spielerisch zur neuen Technik - User Centered Design verbessert Technologieakzeptanz im Alter. ProCare, 23, 24–27. https://doi.org/10.1007/s00735-018-0969-3
Pflegerl, J., Doppler, J., Ganaus, P., & Pripfl, J. (2018). Digitale Helfer für Gesundheit und Pflege. Seniorenheim-Magazin, 01/2018, 16–17.
Doppler, J., Gradl, C., Sommer, S., & Rottermanner, G. (2018). Improving User Engagement and Social Participation of Elderly People Through a TV and Tablet-Based Communication and Entertainment Platform. In K. Miesenberger & G. Kouroupetroglou (Eds.), Computers Helping People with Special Needs (pp. 365–373). Springer International Publishing.
Aigner, W. (2017, June 11). Media-Assisted Healthcare & Living: Daten besser nutzbar machen mit Interaktiven Technologien [Keynote]. IMC HealthWeek, Krems (Austria).
Doppler, J., Rottermanner, G., Sommer, S., Pflegerl, J., & Judmaier, P. (2016). Design and Evaluation of a Second Screen Communication and Gaming Platform for Fostering Teleparticipation of the Socially Isolated Elderly. In R. Wichert & H. Klausing (Eds.), Ambient Assisted Living - 8. AAL-Kongress 2015: Vol. Advanced Technologies and Societal Change (pp. 3–13). Springer International Publishing. http://www.springer.com/us/book/9783319263434
Doppler, J., Sommer, S., Gradl, C., & Rottermanner, G. (2016). BRELOMATE - A Distributed, Multi-device Platform for Online Information, Communication and Gaming Services Among the Elderly. In K. Miesenberger, C. Bühler, & P. Penaz (Eds.), Computers Helping People with Special Needs (Part 1) (Vol. 9758, pp. 277–280). Springer International Publishing. http://link.springer.com/10.1007/978-3-319-41264-1_37
Involved Institutes, Groups and Centers
Center for Digital Health Innovation
Ilse Arlt Institute for Social Inclusion Research
Institute of Creative\Media/Technologies
Research Group Media Computing