#Participation

Projects

Cultural Heritage - Woodworking revisited

Old knowledge - ready for the future. The sparkling science project HR (Holzhandwerk revisited) combines traditional artisanship and new forms of communication, scientific research and a young approac...

Guideline for the dialogue with relatives

Caring for relatives is a common reality. A new guideline is developed to support carers better in challenging situations

Youth Study Pielachtal

Investigating and analysing the realities young people’s life in the Pielachtal region to design forward-looking measures that open up new perspectives for young people.

Inside Trading Cultures

Citizen scientists and researchers explore the Frankfurt Book Fair.

Inclusive housing project Diakonie

Inclusive housing projects are the future. But what does it take for such concepts to work and deliver what they promise?

Courage in local communities

„Courage in local communities” develops a concept that allows municipalities to counter violence, vandalism and juvenile delinquency.

Industry Hub Tulln

Due to tensions between environmental protection, quality of life and competitiveness, the concept "city" faces major challenges. Are "Smart Cities" the answer to questions about the city as a living ...

Publications

Rottermanner, G., Judmaier, P., Aeraky, S. E., Gradl, C., & Sommer, S. (2018). Brelomate: A Multiscreen Communication and Gaming Platform to Enhance Social Inclusion. In Proceedings of the 10th Nordic Conference on Human-Computer Interaction (pp. 928–931). New York, NY, USA: ACM. https://doi.org/10.1145/3240167.3240229
Doppler, J., Gradl, C., Sommer, S., & Rottermanner, G. (2018). Improving User Engagement and Social Participation of Elderly People Through a TV and Tablet-Based Communication and Entertainment Platform. In K. Miesenberger & G. Kouroupetroglou (Eds.), Computers Helping People with Special Needs (pp. 365–373). Cham: Springer International Publishing.
Rottermanner, G., Sommer, S., Gradl, C., Freisleben-Teutscher, C. F., Judmaier, P., Pflegerl, J., & Doppler, J. (2017). BRELOMATE 2: Die Spiele- und Kommunikationsplattform gegen soziale Isolation. In Umgebungsunterstütztes Leben - Beiträge zum Usability Day XV (pp. 48–53). Dornbirn: Pabst Science Publishers.
Kromer, L., Wagner, M., Blumenstein, K., Rind, A., & Aigner, W. (2016). Performance Comparison between Unity and D3.js for Cross-Platform Visualization on Mobile Devices. In Proceedings of the 9th Forum Media Technology 2016 (pp. 47–52). CEUR-WS.
Reinsperger, S., Grassinger, F.-G., Miclaus, I., Schmiedl, B., Schmiedl, G., & Blumenstein, K. (2016). Location-Based Learning Games Made Easy. In Proceedings of the 9th Forum Media Technology (pp. 23–31). CEUR WS.
Blumenstein, K., Niederer, C., Wagner, M., Schmiedl, G., Rind, A., & Aigner, W. (2016). Evaluating Information Visualization on Mobile Devices: Gaps and Challenges in the Empirical Evaluation Design Space. In Proceedings of 2016 Workshop on Beyond Time And Errors: Novel Evaluation Methods For Visualization (pp. 125–132). Baltimore, MD, USA: ACM. https://doi.org/10.1145/2993901.2993906
Doppler, J., Sommer, S., Gradl, C., & Rottermanner, G. (2016). BRELOMATE - A Distributed, Multi-device Platform for Online Information, Communication and Gaming Services Among the Elderly. In K. Miesenberger, C. Bühler, & P. Penaz (Eds.), Computers Helping People with Special Needs (Part 1) (Vol. 9758, pp. 277–280). Cham: Springer International Publishing.
Doppler, J., Rottermanner, G., Sommer, S., Pflegerl, J., & Judmaier, P. (2016). Design and Evaluation of a Second Screen Communication and Gaming Platform for Fostering Teleparticipation of the Socially Isolated Elderly. In R. Wichert & H. Klausing (Eds.), Ambient Assisted Living - 8. AAL-Kongress 2015 (Vol. Advanced Technologies and Societal Change, pp. 3–13). Frankfurt am Main: Springer International Publishing.
Doppler, J. (2015, June). Imagine15: BRELOMATE Eine Spiele- und Kommunikationsplattform für ältere Menschen. Wien, Austria.
Sommer, S., Doppler, J., Rottermanner, G., Judmaier, P., & Pflegerl, J. (2015). BRELOMATE - Ein Second Screen Spiele- und Kommunikationsportal für ältere Menschen. In A. Weisbecker & A. Schmidt (Eds.), Mensch und Computer 2015 – Workshopband (pp. 605–609). Berlin: De Gruyter Oldenbourg.

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