#Immersive Media (AR, VR, 360°)
Augmented and Virtual Reality as well as 360° videos enable new forms of immersion in the virtual world – for example for use in the world of art and media, in Industry 4.0, and in digital healthcare.
EyeQTrack - Quantitative Eye-Tracking Analytics for Adaptive XR Training & Rehabilitation in Healthcare
A self-adaptive eXtended reality environment for training and therapeutic purposes.
Endowed professorship of the province of Lower Austria to strengthen and expand the research focus on motor rehabilitation
Investigates how characteristics of stop-motion animation and motion-capturing can be conflated with virtual reality in order to enrich the current art discourse.
Modern sensor technologies and image processing tools to track changes on a construction site.
Platform that promotes knowledge transfer between universities but also in business, society and politics.
The research project “Dataskop” develops mobile data visualisation methods integrated into real-life surroundings to combine data displayed in the physical environment and abstract data representa...
Franziska, B. (2023, June 14). VRinMotion: Experimental Stop-Motion and Puppeteering in Virtual Environments [Vortrag]. Society for Animation Studies 34th Annual Conference – The Animated Environment, Online – Glassboro. https://www.sas34.org/
Franziska, B., & Julian, S. (2023, June 6). Redefining Animated Frames for Virtual Environments [Vortrag]. Animafest Scanner, Zagreb, Croatia. http://www.animafest.hr/en/2023/side_event_pro/read/redefining_animated_frames_for_virtual_environments_franziska_bruckner_st_polten_university_of_applied_sciences_austria_julian_salhofer_st_polten_university_of_applied_sciences_austria
Bruckner, F., & Salhofer, J. (2023, March 26). Artistic Exploration of Stop-Motion Animation in Virtual Reality: Spatializing the Analog Techniques of Replacement, Cut-Out, and Object Animation [Online Vortrag]. IEEE VR ANIVAE Workshop Series on Animation in Virtual and Augmented Environments, Shanghai.
Bruckner, F., Salhofer, J., Gürtler, C., Hattler, M., & Husinsky, M. (2023). Artistic Exploration of Stop-Motion Animation in Virtual Reality: Spatializing the Analog Techniques of 2D Replacement and Object Animation by Using Digital Cutout and Realtime Rendering. 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 7–12. https://doi.org/10.1109/VRW58643.2023.00009
Stefan, N., & Julian, S. (2023). VRinMotion – ExperiMotion 1 [VR – Installation]. http://www.animafest.hr/en/2023/side_event/read/vrinmotion_experimotion_1
Aigner, W. (2022, November 18). Data and the City: Making data about the city and its people visible. Vienna Perspectives ― Art, Urban Space and Social In-/Equality, Vienna, Austria. https://muk.ac.at/veranstaltung/international-study-sessions-wiener-perspektiven-01.html
Bruckner, F. (2022, November 11). Spatiality of Cut-Out Animation in Virtual Environments [Vortrag]. Dimensions of Animation, Hochschule Luzern. https://blog.hslu.ch/dimensionsofanimation/
Rind, A., Aigner, W., Böck, J., Grassinger, F., Oliveira, V. A. de. J., Wu, H.-Y., & Zauchinger, M. (2022, September 30). Daten erlebbar machen: Wie Daten sichtbar, hörbar und greifbar werden [Demo & Poster]. European Researchers" Night 2022, St. Pölten.
Bruckner, F. (2022, November 9). Between the Frames: Expanding Stop-Motion for Virtual and Hybrid Environments [Invited Talk]. Expanded Animation. Mapping an Unlimited Landscape, Ars Electronica Center, Linz. https://ars.electronica.art/planetb/de/expanded-hybrid/
Baumann, C., & Schlager, A. (2022, June 23). Immersive Storytelling as Knowledge Production in Virtual and Augmented Reality [Präsentation]. Epistemic Media: Atlas, Archive, NetworkNECS 2022 Conference, Bukarest. https://necs.org/conference/