#Immersive Media (AR, VR, 360°)

Augmented und Virtual Reality sowie 360°-Videos ermöglichen neue Formen der Immersion, des Eintauchens in virtuelle Welten – unter anderem für den Einsatz in der Kunst- und Medienwelt, in der Industrie 4.0 und im digitalen Gesundheitswesen.

Projekte

Karottenwege

Erstellung eines interaktives VR Videos und eines Leitfadens zur Virtualisierung von regionalen Produkten anhand des Beispiels „Karottenwege“ für die Ausstellung „Was bewegt das weite Land“

Publikationen

Bruckner, Franziska, F. (2020, July 9). Virtual Worlds, Virtual Realities [Keynote Lecture]. GLOBE PLAYHOUSE – EXPANDED ANIMATION WORLDS – Masterclass Artistic Research, Potsdam. https://www.filmuniversitaet.de/studium/studienangebot/filmuni-summer-school/masterclass-artistic-research/
Iber, M., Lechner, P., Jandl, C., Mader, M., & Reichmann, M. (2020). Auditory augmented process monitoring for cyber physical production systems. Personal and Ubiquitous Computing. https://doi.org/10.1007/s00779-020-01394-3
Horst, F., Slijepcevic, D., Zeppelzauer, M., Raberger, A. M., Lapuschkin, S., Samek, W., Schöllhorn, W. I., Breiteneder, C., & Horsak, B. (2020). Explaining automated gender classification of human gait. Gait & Posture. ESMAC 29th Annual Meeting, Virtual Meeting. https://doi.org/10.1016/j.gaitpost.2020.07.114
Horsak, B., Simonlehner, M., Schöffer, L., Maureder, J., Schwab, C., Raberger, A. M., Zeller, M., & Husinsky, M. (2020). Applicability and usability of an immersive virtual reality-based balance control exergame for prosthetic users: A pilot study with healthy individuals. Gait & Posture. ESMAC 29th Annual Meeting, Virtual Meeting. https://doi.org/10.1016/j.gaitpost.2020.07.113
Slijepcevic, D., Zeppelzauer, M., Schwab, Caterine, Raberger, A.-M., Breitender, C., & Horsak, B. (2020). Input Representations and Classification Strategies for Automated Human Gait Analysis. Gait & Posture, 76, 198–203. https://doi.org/https://doi.org/10.1016/j.gaitpost.2019.10.021
Horsak, B., Dumphart, B., Slijepcevic, D., & Zeppelzauer, M. (2020). Explainable Artificial Intelligence (XAI) und ihre Anwendung auf Klassifikationsprobleme in der Ganganalyse. Abstractband Des 3. GAMMA Kongress. 3. GAMMA Kongress, München, Deutschland.
Von Suess, R., Grabner, M., Baumann, C., Blasinger, F., Nemestothy, S., Stiefelbauer, C., Vogt, G., & Winkler, J. (2020). Woodworking Revisited – Employing State-of-the-Art Video Technologies in Educational Contexts. The Turkish Online Journal of Educational Technology, 19(2), 13. http://www.tojet.net/volumes/v19i2.pdf
Jakl, A., Lienhart, A.-M., Baumann, C., Jalaeefar, A., Schlager, A., Schöffer, L., & Bruckner, F. (2020). Enlightening Patients with Augmented Reality. 9.
Jandl, C., Mader, C., & Iber, M. (2019). AARiP-Virtual Reality App for Oculus Go (1.0) [Computer software].
Bruckner, F. (2019, June 18). Virtual Hybrid Spaces. Notes in Combinations of Live-Action and Animation within Virtual Environments. [Presentation]. 31st Society for Animation Studies Conference: Animatio is a Place, Lisboa, Portugal. http://sas2019.ulusofona.pt/presentations/virtual-hybrid-spaces-notes-on-combinations-of-live-action-and-animation-within-virtual-reality-environments/

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