#Immersive Media (AR, VR, 360°)

Augmented und Virtual Reality sowie 360°-Videos ermöglichen neue Formen der Immersion, des Eintauchens in virtuelle Welten – unter anderem für den Einsatz in der Kunst- und Medienwelt, in der Industrie 4.0 und im digitalen Gesundheitswesen.

Projekte

VRinMotion

Untersucht, wie die Charakteristika von analogen Stop-Motion-Animationen und Motion-Capturing-Datensätzen im aktuellen Kunstdiskurs als erweiterte Animation angepasst werden können.

DEV-GRACE

Entwicklung eines gemeinsamen Erasmus Mundus Joint Master Programme für "Gamification in Extented Realities"

Publikationen

Wenninger, P. (2025, August 3). Artists Position – Performance, Animation & VR [Vortag]. ANIVAE IEEE VR, Saint-Malo, France. https://anivae.fhstp.ac.at/program
Proksa, F. (2025, July 3). Interdisciplinary Alliances with Artistic and AI-Driven Research [Vortrag]. Tricky Women – Best Practice, International Forum, Vienna, Filmmusem. https://online.trickywomen.at/p/25_Sup_Pro_Best_Practice
Aigner, W. (2025, January 13). Wintergraph 2025 - Research Area - Data Visualization. 18th Visual Computing Winter Workshop Austria (Wintergraph 2025), Kaprun.
Proksa, F., Salhofer, J., Öhner, V., Wenninger, P., Nebel, S., & Husinsky, M. (2025). Artistic Exploration of a Pixilated Choreography in Virtual Reality: Exploring 3D Gaussian Splatting for Stop-Motion Animation. IEEEVR, Saint-Malo, France.
Öhner, V., Salhofer, J., Husinsky, M., Stefan, N., Vasof, A., & Proksa, F. (2025). Fragmenting Space and Time: Bridging Kinetic Sculptures and Pre-Cinematic Concepts for Virtual Reality.
de Jesus Oliveira, V. A., Bigler, T., Grassinger, F., Zauchinger, M., Treytl, A., & Aigner, W. (2025). Empowering Facility Managers: Multimodal Location-Based Visualization for Smart Sanitizer Dispensers Management. Proceedings of the 20th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (IVAPP), 815–822. https://doi.org/10.5220/0013105200003912
Salhofer, J., & Öhner, V. (2024, November 27). Reimagining Pixilation for Virtual Environments [Presentation]. 6th International Conference on Creative\Media/Technologies (IConCMT), St. Pölten, Austria.
Vasof, A., & Öhner, V. (2024, September 5). The Cage of Time. Expanded Animation Conference on Animation and Interactive Art (Expanded "24), Linz. https://doi.org/10.5281/zenodo.12686491
Aigner, W. (2024, December 6). Visualization and Multimodal Exploration of Time-Oriented Data. SFB-TRR 161 "Quantitative Methods for Visual Computing," Stuttgart, Germany.
Rind, A., Blasinger, A., Enge, K., Grassinger, F., Oliveira, V. A. de. J., & Zauchinger, M. (2024, May 24). Wie können wir Daten erlebbar machen? [Demo & Poster]. Lange Nacht der Forschung 2024, St. Pölten. https://langenachtderforschung.at/station/1213

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