#Immersive Media (AR, VR, 360°)

Augmented und Virtual Reality sowie 360°-Videos ermöglichen neue Formen der Immersion, des Eintauchens in virtuelle Welten – unter anderem für den Einsatz in der Kunst- und Medienwelt, in der Industrie 4.0 und im digitalen Gesundheitswesen.

Projekte

Publikationen

Horak, T., Aigner, W., Brehmer, M., Joshi, A., & Tominski, C. (2022). Responsive Visualization Design for Mobile Devices. In B. Lee, E. K. Choe, P. Isenberg, & R. Dachselt (Eds.), Mobile Data Visualization. CRC Press; 10.1201/9781003090823-2. https://www.routledge.com/Mobile-Data-Visualization/Lee-Dachselt-Isenberg-Choe/p/book/9780367534714
Besancon, L., Aigner, W., Boucher, M., Dwyer, T., & Isenberg, T. (2022). 3D Mobile Data Visualization. In B. Lee, E. K. Choe, P. Isenberg, & R. Dachselt (Eds.), Mobile Data Visualization. CRC Press. https://www.routledge.com/Mobile-Data-Visualization/Lee-Dachselt-Isenberg-Choe/p/book/9780367534714
Aigner, W. (2021, July 10). Wie können Daten visualisiert werden? [Invited Talk]. Forum Digitalisierung, St. Pölten, Austria.
Horsak, B., Simonlehner, M., Schöffer, L., Dumphart, B., Jalaeefar, A., & Husinsky, M. (2021). Overground walking in a fully immersive Virtual Reality: Preliminary results of a comprehensive study on the effects on walking biomechanics. Gait & Posture, 90, 100–101. https://doi.org/https://doi.org/10.3389/fbioe.2021.780314
Bruckner, Franziska. (2021, June 24). VRinMotion – Expanding Stop-Motion and Motion-Capture in Virtual Environments [Invited Talk]. The Visuality of Virtuality – Documenting Digital Animation Workshop on New Technologies, Forms and Genres of Animation, Ruhr Universitäte Bochum – Online. https://das-dokumentarische.blogs.ruhr-uni-bochum.de/en/visuality-of-virtuality/
Aigner, W. (2021, March 23). Visual Analytics for Time-Oriented Data [Invited Talk]. ERFA Industrial Data & Analytics - Zeitreihenanalyse, Kremsmünster, Austria.
Aigner, W. (2021, March 23). Datascope - Making Sensor Data Visible. Online Opening Conference, Online.
Bruckner, Franziska, F. (2020, July 9). Virtual Worlds, Virtual Realities [Keynote Lecture]. GLOBE PLAYHOUSE – EXPANDED ANIMATION WORLDS – Masterclass Artistic Research, Potsdam. https://www.filmuniversitaet.de/studium/studienangebot/filmuni-summer-school/masterclass-artistic-research/
Iber, M., Lechner, P., Jandl, C., Mader, M., & Reichmann, M. (2020). Auditory augmented process monitoring for cyber physical production systems. Personal and Ubiquitous Computing. https://doi.org/10/ghz24q
Horsak, B., Simonlehner, M., Schöffer, L., Maureder, J., Schwab, C., Raberger, A. M., Zeller, M., & Husinsky, M. (2020). Applicability and usability of an immersive virtual reality-based balance control exergame for prosthetic users: A pilot study with healthy individuals. Gait & Posture. ESMAC 29th Annual Meeting, Virtual Meeting. https://doi.org/10/gnkdht

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